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{{Exemplar ToC|Crafting}}
{{Exemplar ToC|Crafting}}
{|{{Format|Panel}}
{|{{Format|Panel}}
!bgcolor=#B1CCA3 colspan=2| {{Icon|Salvaging}} <big>Salvaging</big>
!bgcolor=#1A9B00 colspan=2| {{Icon|Salvaging}} <big>Salvaging</big>
|-
|-
|bgcolor=#d0d0d0 width=150px| Description
|width=150px| Description
| Lets you salvage materials from loot items.
| Lets you salvage materials from loot items.
|-
|-
|bgcolor=#d0d0d0| Formula
| Formula
| None
| None
|-
|-
|bgcolor=#d0d0d0| Base Status
| Base Status
| Trained
| Trained
|-
|-
|bgcolor=#d0d0d0| Cost to Train
| Cost to Train
| 0
| 0
|-
|-
|bgcolor=#d0d0d0| Cost to Specialize
| Cost to Specialize
| 0 - specialized via [[Ciandra's Essence]] augment.
| 0 - specialized via [[Ciandra's Essence]] augment.
|-
|-
|bgcolor=#d0d0d0| Buffs
| Buffs
| [[Salvaging (Spell)]]
| [[Salvaging (Spell)]]
|-
|-
|bgcolor=#d0d0d0| Debuffs
| Debuffs
| None
| None
|-
|-
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| {{Icon|Brass Salvage}} [[Brass Salvage]]
| {{Icon|Brass Salvage}} [[Brass Salvage]]
| [[Weapon Tinkering|Weapon]]
| [[Weapon Tinkering|Weapon]]
| Increases melee defense bonus by 1%
| Increases a weapon's melee defense bonus by 1%
| 100%
| 100%
|-
|-
| {{Icon|Bronze Salvage}} [[Bronze Salvage]]
| {{Icon|Bronze Salvage}} [[Bronze Salvage]]
| [[Armor Tinkering|Armor]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Slashing Protection by 0.2
| Increases a piece of Armor's Slashing Protection by 0.2
| 100%
| 100%
|-
|-
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| {{Icon|Mahogany Salvage}} [[Mahogany Salvage]]
| {{Icon|Mahogany Salvage}} [[Mahogany Salvage]]
| [[Weapon Tinkering|Weapon]]
| [[Weapon Tinkering|Weapon]]
| Increases the weapon's damage modifier by 4%
| Increases a missile weapon's damage modifier by 4%
| 100%
| 100%
|-
|-

Latest revision as of 13:27, 29 October 2018

Related topics: Skills, Crafting, Tinkering

Introduced:  All That They Survey Updated:  Friend and Foe
Salvaging
Description Lets you salvage materials from loot items.
Formula None
Base Status Trained
Cost to Train 0
Cost to Specialize 0 - specialized via Ciandra's Essence augment.
Buffs Salvaging (Spell)
Debuffs None

Salvaging is the crafting process of destroying loot generated items and obtaining portions of the raw materials in return. Each loot item has a material and a workmanship, which determine the material and amount of salvage that will be returned by salvaging it. Salvaging an item converts it into a partial bag of salvage with a specific number of units. Partial bags can then be combined until a complete bag of 100 units is made. Full bags of salvage can be used in Tinkering.

Materials Edit

The material of an item is the first word in its name. For example: iron, steel, leather, ivory, and sunstone are all types of materials. Each loot item has only one material type and can be salvaged into the same salvage material. Only items of similar material can be combined into larger bags of salvage. Item material is determined by both loot location and loot tier. Certain enemy creatures drop higher percentages of specific materials and not all materials appear in each loot tier (for example Sandstone is known to only drop in lower loot tiers). The exact mechanics of material generation are unknown.

There are currently 72 different types of materials which can be salvaged. See Salvage for a full listing of materials and their uses.

Workmanship Edit

The workmanship of an item is a number between 1 and 10 and is randomly determined by the item's loot tier. In conjunction with salvaging skill, the higher the workmanship, the more salvage will be returned per item salvaged. Each partial bag of salvage will have a workmanship which matches the item it was salvaged from.

It is generally good practice to salvage items of similar workmanship together in separate bags. When partial bags of salvage are combined, the resulting salvage has a workmanship which is an average of the combined bags. Once a bag reaches 100 units and is complete, the workmanship is permanent for that bag. In general, high workmanship salvage is highly sought after because of its value in Tinkering.

A common practice is to combine salvage in bags with separate ranges (work 4-6, work 7-9, work 10). This produces bags of salvage which have different workmanship averages that can be used for different tinkering situations. In order to make a bag of work 10 salvage, you must combine only salvage from work 10 items. Otherwise, the average workmanship of the bag will be less than 10. Work 10 salvage is particularly sought after for high difficulty tinkering.

Salvaging an Item Edit

In order to salvage an item, you must first purchase an Ust at a vendor.

  1. Double-click the ust to bring up the salvaging panel.
  2. Now, drag items from your pack into the salvaging panel.
  3. When ready, click the Salvage button on the interface and all the items will be destroyed.
    • Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
    • Note: Items that are marked as Retained cannot be salvaged, mana stoned, or sold. Use Leather Salvage on items to make them retained so you don't accidentally blow them up.
    • Note: Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.

You can can greatly increase the speed at which you salvage by dragging your main pack (or side packs) to the salvaging panel. If the Salvage Multiple Materials at Once option is enabled, all items capable of being salvaged will be added to the window. If this option is disabled, the first item or bag of salvage in the container will be added to the salvaging panel, along with all other items of the same material. Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.

By default, salvaging uses either a tinkering skill or your salvaging skill that would yield the greatest amount of material. Tinkering skills can only yield at most the workmanship number in units of salvage. The salvaging skill can produce more units than workmanship. You can also significantly increase the amount of material returned by training the Ciandra's Fortune augmentation. This augmentation can be trained 4 times, each time providing an additional 25% bonus to the amount of material returned.

Sell Value Edit

The value of the salvage bags depends on salvaging skill and is affected by salvaging augmentations (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value percentage increases. During the Shattered Masks event, the value formula was adjusted to return much lower value for salvaged items. The maximum value of bags was also reduced from 400k to 75k. In most cases, this makes selling loot directly to vendors more profitable, as many items can have a value greater than 75k.

Salvaging Tools Edit

  • Ust - the tool used to salvage.
  • Salvaging Forge - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
  • Salvager's Helm - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
  • Loot items can be found with Salvage Cantrips.
  • Loot armor can be found that is part of the Tinker's Set - Up to 5 points that stacks with everything if five pieces of armor are worn (Level 180+).

Salvage Edit

Crafted Salvage Edit

Crafted Salvage
Name Tinkering Type Description Max % Success
Agate Salvage Magic Item Imbues the target with Minor Focus 38%
Alabaster Salvage Armor Increases Armor's Piercing Protection by 0.2 100%
Amber Salvage Item Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Stamina. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application. Moderate and Minor use 'normal' % chance of success based on skill / workmanship. 38%*
Amethyst Salvage -- No Apparent Use --
Aquamarine Salvage Weapon Imbues the target with Cold Rending 38%
Armoredillo Hide Salvage Armor Increases Armor's Acid Protection by 0.4 100%
Azurite Salvage Magic Item Imbues the target with Wizard's Intellect 38%
Black Garnet Salvage Weapon Imbues the target with Pierce Rending 38%
Black Opal Salvage Magic Item Imbues the target with Critical Strike 38%
Bloodstone Salvage Magic Item Imbues the target with Minor Endurance 38%
Brass Salvage Weapon Increases a weapon's melee defense bonus by 1% 100%
Bronze Salvage Armor Increases a piece of Armor's Slashing Protection by 0.2 100%
Carnelian Salvage Magic Item Imbues the target with Minor Strength 38%
Ceramic Salvage Armor Increases Armor's Fire Protection by 0.4 100%
Citrine Salvage Magic Item Imbues the target with Minor Stamina Gain 38%
Copper Salvage Item Changes Missile Defense requirement to Melee Defense requirement 100%
Diamond Salvage Item Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application. Moderate and Minor use 'normal' % chance of success based on skill / workmanship. 38%*
Ebony Salvage Item Changes the item's heritage requirement to Gharu'ndim 100%
Emerald Salvage Weapon Imbues the target with Acid Rending 38%
Fire Opal Salvage Magic Item Imbues the target with Crippling Blow 38%
Gold Salvage Item Apply this material to a treasure-generated item to raise the item's value by 25% 100%
Granite Salvage Weapon Improves a melee weapon's variance by 20% 100%
Green Garnet Salvage Magic Item Improves a wand's PvM and PvP damage modifier by 1% 100%
Green Jade Salvage -- No Apparent Use --
Gromnie Hide Salvage Item Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage Reduction. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application. Moderate and Minor use 'normal' % chance of success based on skill / workmanship. 38%*
Hematite Salvage Magic Item Imbues the target with Warrior's Vitality 38%
Imperial Topaz Salvage Weapon Imbues the target with Slash Rending. 38%
Iron Salvage Weapon Increases the weapon's maximum damage by 1 100%
Ivory Salvage Special Unattunes certain quest items from your soul 100%
Jet Salvage Weapon Imbues the target with Lightning Rending 38%
Lapis Lazuli Salvage Magic Item Imbues the target with Minor Willpower 38%
Lavender Jade Salvage Magic Item Imbues the target with Minor Mana Gain 38%
Leather Salvage Special Renders an item Retained 100%
Linen Salvage Item Reduces the item's burden by 25% 100%
Mahogany Salvage Weapon Increases a missile weapon's damage modifier by 4% 100%
Malachite Salvage Magic Item Imbues the target with Warrior's Vigor 38%
Marble Salvage Armor Increases Armor's Bludgeon Protection by 0.2 100%
Moonstone Salvage Item Increases the item's Maximum Mana by 500 100%
Oak Salvage Weapon Decreases the weapon's speed by 50 100%
Obsidian Salvage -- No Apparent Use --
Onyx Salvage -- No Apparent Use --
Opal Salvage Magic Item Increases the item's Mana Conversion bonus by 1% 100%
Peridot Salvage Armor Imbues the target with a +1 bonus to Melee Defense 38%
Pine Salvage Item Reduces the item's value by 25% 100%
Porcelain Salvage Item Changes the item's heritage requirement to Sho 100%
Pyreal Salvage Item Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Understanding. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application. Moderate and Minor use 'normal' % chance of success based on skill / workmanship. 38%*
Red Garnet Salvage Weapon Imbue the target with Fire Rending 38%
Red Jade Salvage Magic Item Imbues the target with Minor Health Gain 38%
Reedshark Hide Salvage Armor Increases Armor's Lightning Protection by 0.4 100%
Rose Quartz Salvage Magic Item Imbues the target with Minor Quickness 38%
Ruby Salvage Item Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Health. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application. Moderate and Minor use 'normal' % chance of success based on skill / workmanship. 38%*
Sandstone Salvage Special Apply this material to a treasure-generated item in order to remove that item's "Retained" status --
Sapphire Salvage Item Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Mana. This also increases the Spellcraft and Arcane Lore of the trinket by 25. *Imbue % only applies if applied to Major Armature for application. Moderate and Minor use 'normal' % chance of success based on skill / workmanship. 38%*
Satin Salvage Item Changes the item's heritage requirement to Viamontian 100%
Serpentine Salvage -- No Apparent Use --
Silk Salvage Special Removes the rank activation requirement 100%
Silver Salvage Item Changes Melee Defense requirement to Missile Defense requirement 100%
Smokey Quartz Salvage Magic Item Imbues the target with Minor Coordination 38%
Steel Salvage Armor Increases Armor's Armor Level by +20 100%
Sunstone Salvage Magic Item Imbues the target with Armor Rending 38%
Teak Salvage Item Changes heritage requirement to Aluvian 100%
Tiger Eye Salvage -- No Apparent Use --
Tourmaline Salvage -- No Apparent Use --
Turquoise Salvage -- No Apparent Use --
Velvet Salvage Weapon Increases the weapon's attack skill bonus by 1% 100%
White Jade Salvage -- No Apparent Use --
White Quartz Salvage -- No Apparent Use --
White Sapphire Salvage Weapon Imbues the target with Bludgeon Rending 38%
Wool Salvage Armor Increases Armor's Cold Protection by 0.4 100%
Yellow Garnet Salvage -- No Apparent Use --
Yellow Topaz Salvage Armor Imbues the target with a +1 bonus to Missile Defense 38%
Zircon Salvage Armor Imbues the target with a +1 bonus to Magic Defense 38%

Quest Salvage Edit

There are certain quests that include salvage as part of their rewards e.g. Clutch of Kings quests.

Quest Salvage
Salvage Quest
Salvaged Aquamarine (Quest) Clutch of Kings: Keerik
Salvaged Black Garnet (Quest) Clutch of Kings: Kiree
Salvaged Black Opal (Quest) Clutch of Kings: Kiree
Salvaged Emerald (Quest) Clutch of Kings: Keerik
Salvaged Fire Opal (Quest) Clutch of Kings: Reeshan
Salvaged Granite (Pathwarden) Training Academy Quest
Salvaged Granite (Quest) Clutch of Kings: Broodu
Salvaged Imperial Topaz (Quest) Clutch of Kings: Reeshan
Salvaged Jet (Quest) Clutch of Kings: Rehir
Salvaged Mahogany (Quest) Clutch of Kings: Kiree
Salvaged Red Garnet (Quest) Clutch of Kings: Rehir
Salvaged Steel (Pathwarden) Training Academy Quest
Salvaged Steel (Quest) Clutch of Kings: Reeshan
Salvaged Sunstone (Quest) Clutch of Kings: Broodu
Salvaged White Sapphire (Quest) Clutch of Kings: Broodu

Foolproof Salvage Edit

Certain types of salvage are used to perform imbues on equipment. By default the maximum percentage chance to succeed on an imbue is 33% (or 38% with the Charmed Smith augmentation). However, there are bags of Foolproof Salvage that will imbue with 100% success regardless of which tink (1st or 10th tink, all 100%). Foolproof can be found as Rares or purchased from alternate currency vendors such as the Colosseum Coin Collector. Foolproof salvage cannot be created using the salvaging skill.

Foolproof Salvage
Name Tinkering Type Description Currency Price
Aquamarine Foolproof Weapon Imbues the target with Cold Rending Colosseum Coin 30
Black Garnet Foolproof Magic Item Imbues the target with Pierce Rending Colosseum Coin 30
Black Opal Foolproof Magic Item Imbues the target with Critical Strike Colosseum Coin 30
Emerald Foolproof Weapon Imbues the target with Acid Rending Colosseum Coin 30
Fire Opal Foolproof Magic Item Imbues the target with Crippling Blow Colosseum Coin 30
Imperial Topaz Foolproof Weapon Imbues the target with Slash Rending. Colosseum Coin 30
Jet Foolproof Weapon Imbues the target with Lightning Rending Colosseum Coin 30
Peridot Foolproof Armor Imbues the target with a +1 bonus to Melee Defense Small Olthoi Venom Sac 10
Red Garnet Foolproof Weapon Imbue the target with Fire Rending Colosseum Coin 30
Sunstone Foolproof Magic Item Imbues the target with Armor Rending Colosseum Coin 30
White Sapphire Foolproof Weapon Imbues the target with Bludgeon Rending Colosseum Coin 30
Yellow Topaz Foolproof Armor Imbues the target with a +1 bonus to Missile Defense Small Olthoi Venom Sac 5
Zircon Foolproof Armor Imbues the target with a +1 bonus to Magic Defense Small Olthoi Venom Sac 10

Eternal Salvage Edit

Eternal salvage is rare salvage that has an unlimited number of uses. It is generated through the 5th Tier of rares along with rare foolproof bags.

Eternal Salvage
Icon Name Description
Infinite Ivory A bag that contains endless amounts of ivory. No matter how much ivory is used the bag will always remain full.
Infinite Leather A bag that contains endless amounts of leather. No matter how much leather is used the bag will always remain full.

Videos Edit

File:Asheron's Call - Salvage What to Salvage & How It Works

Update History Edit

Friend and Foe

  • Maximum salvage cap increased to take into account specialized Salvaging.

Shattered Masks

  • Value return formula adjusted to greatly reduce return value on salvaged items.
  • Salvage bag maximum value reduced from 400k to 75k.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat