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{{Dungeon Summary
{{Dungeon Summary
  |  Patch Introduced = [[Winter's Knight]]
  |  Patch Introduced = [[Winter's Knight]]
  |    Related Quests =  
  |    Related Quests = [[Gear Crossbow Quest]]
  |            Updated =  
  |            Updated =  
  |
  |
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  | Live Image Caption = Entrance to the Frozen Cave.
  | Live Image Caption = Entrance to the Frozen Cave.
  |
  |
  |      Wiki Map File = 33F4
  |      Wiki Map File = 33F4.png
|      Wiki Map Two =
  |      ACmaps.com ID =  
  |      ACmaps.com ID =  
|          Other Map =
|
  |        Coordinates = 93.5N 60.5W
  |        Coordinates = 93.5N 60.5W
  |          Landblock = 33F4
  |          Landblock = 33F4
  |        Dereth Map = {{Map Point|93.5|N|60.5|W|Marker=Dungeon}}
  |        Dereth Map = {{Map Point|93.5|N|60.5|W|Marker=Dungeon}}
  |      Nearest Town = [[Fiun Outpost]]
  |      Nearest Town = Fiun Outpost
  |        Nearest LS = 95.9N 56.8W
  |        Nearest LS = 95.9N 56.8W
  |              Route = Run west from [[Fiun Outpost]], entrance is in a valley with an entrance on the north side.
  |              Route = Run west from [[Fiun Outpost]], entrance is in a valley that you enter from the north.
|   
  | Level Restrictions = Any
  | Level Restrictions = 1+
  |            Tieable =  
  |            Tieable = False
  |        Recallable =  
  |        Recallable = False
  |        Summonable =  
  |        Summonable = False
  |  Lifestone if Log =  
  |  Lifestone if Log = False
  |        Quest Flag =  
  |        Quest Flag = None
}}
}}
== General ==
== Notes ==
This dungeon is dangerous for even high level characters (you do not drop death items in this dungeon at all). There are pits of frozen slurry that does significant damage (50+ per sec). There are also areas of cold air that do massive damage even with life protections and cantrip wards.
:<font color=green>Cold air freezes you for 255 points of damage!</font>
 
There is no entrance portal, you can tie to the surface portal of [[Ruschk Iceberg]] at 96.3N 60.0W just north of the valley where this dungeon is found.
 
At the end, as the Gear Knights spawn:
 
Iron Blade Lord says, "We have watched you this far but you shall go no farther."
 
Iron Blade Lord says, "Our brother will be reclaimed in the name of our Primus."
 
Iron Blade Lord says, "You will not be allowed to corrupt his mind and turn him to serve your will."
 
After killing the Gear Knights:
The sound of cracking ice fills the air.  The large ice golem is moving.<br>
The path to the frozen Gearknight is now clear.  This golem seems to have been protecting the Gearknight.<br>
Its duty apparently complete the golem fractures into shards of ice.
 
*Please Note: Do not jump over any of the ice slurries.  This will cause a bug to activate that causes one to die twice.  You will die because of the cold air hitting you, and before you can even exit portal space from your first death you will die again because the game appearently thinks you are still over the ice slurry.  I exited portal space from my second death having dropped items and standing on top of a body at the lifestone.
 
*Further Note:  It is not necessary (or wise) to jump at all in this dungeon after you go down the first shaft.  It is possible, however, to avoid spawning the Gear Knights by jumping over their spawn point in the final room, which is at the bottom of a ramp underneath an icy overhang.
 
Getting the Frozen Gearknight to spawn in a killable form is glitchy at best.  Ideally, after you get the big golem at the end to move (either by killing the Gear Knights or killing the golem), the frozen Gear Knight should respawn in killable form, but that does not happen more often than not.  If it does not spawn, your best bet is to log out for 5 minutes or so to let the landblock reset.  When it does, kill the big golem and hope things work better the second time.  Try fighting the big golem against one of the side walls, away from its spawn point.  That seems to interfere less with the Frozen Gear Knight's spawn point.  If you do manage to get the frozen Gear Knight to spawn in killable form, hit it with fire attacks.  Ordas Myr will spawn after you destroy the ice.  Talk to him for your rewards - 10 Adventure Tokens, Gear Knight Crossbow, and 150,000,000 experience points


== Maps ==
== Maps ==
* Wiki Map:
* Wiki Map:
:[[File:33F4.png]]
<div style="overflow:hidden">[[File:33F4.png|200px]]</div>


== NPCs ==
== NPCs ==
* [[Name]]
* [[Frozen Gearknight]]
* [[Ordas Myr]]


== Creatures ==
== Creatures ==
{|
|-valign=top
|
{{Creature Class|Frost Elemental
{{Creature Class|Frost Elemental
  | Location = Dungeon
  | Location = Dungeon
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{{Creature Class|Golem
{{Creature Class|Golem
  | Location = Dungeon
  | Location = Dungeon
| Frozen Glacial Golem
  | Frozen Ice Golem
  | Frozen Ice Golem
| Freezing Mist Golem
}}
|
{{Creature Class|Gear Knight
| Location = Dungeon
| Bronze Gauntlet Knight
| Gold Gear Knight
| Copper Cog Knight
| Silver Scope Knight
| Iron Blade Knight
| Iron Blade Lord
}}
}}
|}


== Items and Objects ==
== Items and Objects ==
* {{Icon Link|Item}} - Location/pickup timer/useful info.
* {{Itemlink|Wall of Ice}} - Destructible walls that block some passages, 2500 health.
* {{Itemlink|Frozen Stone Wall}} - Walls immune to most attacks, can be damaged with health bolt rings.
* {{Itemlink|Gear Crossbow}} - Given by [[Ordas Myr]], who appears after [[Frozen Gearknight]] is made vulnerable and damaged.


== Portals ==
== Portals ==
* [[Portal]] - General location, drop coords, restrictions.
* No portals to or inside.


== Images ==
== Images ==
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<gallery heights=200px widths=200px perrow=3>
<gallery heights=200px widths=200px perrow=3>
File:Frozen Cave Start Jumps Live.jpg|At the start of the dungeon there is a steep jump down.
File:Frozen Cave Start Jumps Live.jpg|At the start of the dungeon there is a steep jump down.
File:Frozen Stone Wall Live.jpg|Frozen Stone Wall
File:Frozen Cave Boss Room Live.jpg|[[Frozen Glacial Golem]] guarding the [[Frozen Gearknight]] at bottom of dungeon.
File:Gear Crossbow Live.jpg|Gear Crossbow
File:Gear Crossbow.jpg|Gear Crossbow Stats
File:Freezing Mist Golem Shaft Live.jpg|There is a [[Freezing Mist Golem]] at the top of a jumping shaft in the middle of the dungeon.
</gallery>
</gallery>

Latest revision as of 20:55, 12 January 2015

Maps     NPCs     Creatures     Items and Objects     Portals     Images     Update History
Frozen Cave
Quests Gear Crossbow Quest
Restrictions Level: Any
Tieable: No
Recallable: No
Summonable: No
Coordinates 93.5N 60.5W
near Fiun Outpost
Nearest LS 95.9N 56.8W
Route Run west from Fiun Outpost, entrance is in a valley that you enter from the north.
Map Files: Wiki Map
Show location on Dereth map

Map Dereth Point

33F4

Notes Edit

This dungeon is dangerous for even high level characters (you do not drop death items in this dungeon at all). There are pits of frozen slurry that does significant damage (50+ per sec). There are also areas of cold air that do massive damage even with life protections and cantrip wards.

Cold air freezes you for 255 points of damage!

There is no entrance portal, you can tie to the surface portal of Ruschk Iceberg at 96.3N 60.0W just north of the valley where this dungeon is found.

At the end, as the Gear Knights spawn:

Iron Blade Lord says, "We have watched you this far but you shall go no farther."

Iron Blade Lord says, "Our brother will be reclaimed in the name of our Primus."

Iron Blade Lord says, "You will not be allowed to corrupt his mind and turn him to serve your will."

After killing the Gear Knights: The sound of cracking ice fills the air. The large ice golem is moving.
The path to the frozen Gearknight is now clear. This golem seems to have been protecting the Gearknight.
Its duty apparently complete the golem fractures into shards of ice.

  • Please Note: Do not jump over any of the ice slurries. This will cause a bug to activate that causes one to die twice. You will die because of the cold air hitting you, and before you can even exit portal space from your first death you will die again because the game appearently thinks you are still over the ice slurry. I exited portal space from my second death having dropped items and standing on top of a body at the lifestone.
  • Further Note: It is not necessary (or wise) to jump at all in this dungeon after you go down the first shaft. It is possible, however, to avoid spawning the Gear Knights by jumping over their spawn point in the final room, which is at the bottom of a ramp underneath an icy overhang.

Getting the Frozen Gearknight to spawn in a killable form is glitchy at best. Ideally, after you get the big golem at the end to move (either by killing the Gear Knights or killing the golem), the frozen Gear Knight should respawn in killable form, but that does not happen more often than not. If it does not spawn, your best bet is to log out for 5 minutes or so to let the landblock reset. When it does, kill the big golem and hope things work better the second time. Try fighting the big golem against one of the side walls, away from its spawn point. That seems to interfere less with the Frozen Gear Knight's spawn point. If you do manage to get the frozen Gear Knight to spawn in killable form, hit it with fire attacks. Ordas Myr will spawn after you destroy the ice. Talk to him for your rewards - 10 Adventure Tokens, Gear Knight Crossbow, and 150,000,000 experience points

Maps Edit

  • Wiki Map:

NPCs Edit

Creatures Edit

Frost Elemental

Golem

Gear Knight

Items and Objects Edit

Portals Edit

  • No portals to or inside.

Images Edit

Click image for full size version.