No edit summary
Line 7: Line 7:
{|border=1 cellspacing=0 cellpadding=3
{|border=1 cellspacing=0 cellpadding=3
!colspan=2|Salvage
!colspan=2|Salvage
!Minor
!{{Icon|Minor Gearcrafting Armature}} Minor
!Moderate
!{{Icon|Moderate Gearcrafting Armature}} Moderate
!Major
!{{Icon|Major Gearcrafting Armature}} Major
|-
|-
| {{Icon|Salvaged Amber}} || [[Salvaged Amber]] || [[Augmented Stamina I]] || [[Augmented Stamina II]] || [[Augmented Stamina III]]
| {{Icon|Salvaged Amber}} || [[Salvaged Amber]] || [[Augmented Stamina I]] || [[Augmented Stamina II]] || [[Augmented Stamina III]]

Revision as of 02:16, 1 November 2009

Related topics: Gearcraft (Skill), Salvaging, Tinkering

Gearcrafting Salvage

Salvage Minor Moderate Major
Salvaged Amber Augmented Stamina I Augmented Stamina II Augmented Stamina III
Salvaged Diamond Augmented Damage I Augmented Damage II Augmented Damage III
Salvaged Gromnie Hide Augmented Damage Reduction I Augmented Damage Reduction II Augmented Damage Reduction III
Salvaged Pyreal Augmented Understanding I Augmented Understanding II Augmented Understanding III
Salvaged Ruby Augmented Health I Augmented Health II Augmented Health III
Salvaged Sapphire Augmented Mana I Augmented Mana II Augmented Mana III

Imbueing Trinkets

Note: This is currently bugged, your are supposed to be able to add one major, one moderate, and one minor to any loot trinket, however currently you fail when trying to add the minor.

Adding a major:

  1. Purchase a Major Gearcrafting Armature (cheapest from the quartermasters in the Faction Strongholds) and combine with one of the seven types of gearcrafting salvage.
  2. Combine the armature-salvage combination to a loot generated trinket. Majors have a high chance of failure, maximum possible is 38% (with Charmed Smith, the imbue augmentation, otherwise maximum is 33%).