Nanjou Stockade: Difference between revisions
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| Quest 2 = [[Tanada Intercept]] | | Quest 2 = [[Tanada Intercept]] | ||
| Quest 3 = [[Tanada Slaughter]] | | Quest 3 = [[Tanada Slaughter]] | ||
| Quest 4 = | | Quest 4 = Nanjou Stockade | ||
| Quest 5 = | | Quest 5 = | ||
| Quest 6 = | | Quest 6 = | ||
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# Shift jump your way out of the pit by using the stones along the walls. Make sure you do not land in one of the other pits on your final jump, otherwise you must recall and run back to Shorikan again. | # Shift jump your way out of the pit by using the stones along the walls. Make sure you do not land in one of the other pits on your final jump, otherwise you must recall and run back to Shorikan again. | ||
# The dungeon is filled with [[Spectral Nanjou Mihari]] and purple and green [[Spectral Minion]]s and [[Spectral Archer|Archer]]s. For the most part, the dungeon is entirely linear. | # The dungeon is filled with [[Spectral Nanjou Mihari]] and purple and green [[Spectral Minion]]s and [[Spectral Archer|Archer]]s. For the most part, the dungeon is entirely linear. | ||
# Make your way through the dungeon until you reach [[Spectral Nanjou Kaibinn]]. You should never jump down into any of the pits you come across. Kill the boss for a {{ | # Make your way through the dungeon until you reach [[Spectral Nanjou Kaibinn]]. You should never jump down into any of the pits you come across. Kill the boss for a {{Itemlink|Lower Chamber Key}} and use it to unlock the door behind him. | ||
# Continue onward, eventually you will reach a spot where you can choose to go straight or turn right. Turning right leads to the second boss, a [[Spectral Nanjou Keibi]] which drops the {{ | # Continue onward, eventually you will reach a spot where you can choose to go straight or turn right. Turning right leads to the second boss, a [[Spectral Nanjou Keibi]] which drops the {{Itemlink|Upper Chamber Key}} to the next door. | ||
#* Note: The boss is located behind a wall in the middle of the room. Melees can attack through the wall to kill him safely. | #* Note: The boss is located behind a wall in the middle of the room. Melees can attack through the wall to kill him safely. | ||
# Continue onward and you will come to a large room with ledges and perched archers. Clear as much as you can from below, including the snipers along the walls. It's unlikely you will be able to clear them all before jumping. | # Continue onward and you will come to a large room with ledges and perched archers. Clear as much as you can from below, including the snipers along the walls. It's unlikely you will be able to clear them all before jumping. | ||
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# The boss is flanked by two Spectral Nanjou Mihari. When the fight starts, Spectral Archers will also spawn in the corners of the room. | # The boss is flanked by two Spectral Nanjou Mihari. When the fight starts, Spectral Archers will also spawn in the corners of the room. | ||
#* Note: Using the layout of the room, you can move to where the legendary chests are and control how many enemies attack you at one time. It is possible to drag the boss away so that you don't have to deal with the respawning minions. | #* Note: Using the layout of the room, you can move to where the legendary chests are and control how many enemies attack you at one time. It is possible to drag the boss away so that you don't have to deal with the respawning minions. | ||
# Loot a {{ | # Loot a {{Itemlink|Spectral Nanjou Zaikan's Sword}} and a [[Legendary Key]] from the boss (he drops 9 of each). The key can be used on the chests nearby. | ||
# Take the surface portal to be dropped at a safe location outside of the Hoshino Towns. | # Take the surface portal to be dropped at a safe location outside of the Hoshino Towns. | ||
# Run back to Shorikan and give him the sword for experience and luminance rewards. | # Run back to Shorikan and give him the sword for experience and luminance rewards. |
Revision as of 19:37, 21 November 2014
Walkthrough & Notes Dungeons & Maps Rewards Images Dialog Update History |
Nanjou Stockade | |
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Level: | 200 |
Type: | Fellowship |
Starts With: | Shorikan |
Starts At: | Hoshino Town #2 at 78.0N, 41.6W |
Route: | Stonehold to Desolation Beach portal at 69.7N, 20.2W. |
Repeat: | 20 Hours |
Contracts: | Contract for Nanjou Stockade |
Quest Chain: | 1. Ninja Academy 2. Tanada Intercept 3. Tanada Slaughter 4. Nanjou Stockade |
Overview
After helping the Nanjou in their fight against the Tanada in Tanada Intercept and Slaughter, they determine that you are too dangerous to be kept alive and send you to a Nanjou prison.
Walkthrough & Notes
- Speak to Shorikan located on the 2nd floor of a house near the edge of Hoshino Town #2. He will portal you but beware he will speak for a while before doing so. Creatures spawn on both floors of the house, and those below can also hit you through the floor.
- Route: Stonehold to Desolation Beach portal at 69.7N, 20.2W.
- Shift jump your way out of the pit by using the stones along the walls. Make sure you do not land in one of the other pits on your final jump, otherwise you must recall and run back to Shorikan again.
- The dungeon is filled with Spectral Nanjou Mihari and purple and green Spectral Minions and Archers. For the most part, the dungeon is entirely linear.
- Make your way through the dungeon until you reach Spectral Nanjou Kaibinn. You should never jump down into any of the pits you come across. Kill the boss for a Lower Chamber Key and use it to unlock the door behind him.
- Continue onward, eventually you will reach a spot where you can choose to go straight or turn right. Turning right leads to the second boss, a Spectral Nanjou Keibi which drops the Upper Chamber Key to the next door.
- Note: The boss is located behind a wall in the middle of the room. Melees can attack through the wall to kill him safely.
- Continue onward and you will come to a large room with ledges and perched archers. Clear as much as you can from below, including the snipers along the walls. It's unlikely you will be able to clear them all before jumping.
- Jump your way up the large room by using the ledges along the walls. Most of these are full normal jumps from one ledge to the next. Use shift jumps for the small stones, and full jump from them onto ledges. Your goal is a tunnel at the very top with 2 skeletons pinned on the wall surrounding the tunnel entrance.
- The jumps can be tricky because you often will bounce off arrows in the air or be blocked by the Spectral Nanjou Mihari that are on the ledges.
- Past the jump room is the final chamber. It contains the final boss, a Spectral Nanjou Zaikan, the Legendary Chests and an exit portal. The doors to the room will close when you start attacking.
- The boss is flanked by two Spectral Nanjou Mihari. When the fight starts, Spectral Archers will also spawn in the corners of the room.
- Note: Using the layout of the room, you can move to where the legendary chests are and control how many enemies attack you at one time. It is possible to drag the boss away so that you don't have to deal with the respawning minions.
- Loot a Spectral Nanjou Zaikan's Sword and a Legendary Key from the boss (he drops 9 of each). The key can be used on the chests nearby.
- Take the surface portal to be dropped at a safe location outside of the Hoshino Towns.
- Run back to Shorikan and give him the sword for experience and luminance rewards.
Dungeons & Maps
Dungeon | Coordinates | Wiki Map | ACmaps |
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Nanjou Prison | ?? | -- | -- |
Rewards
Experience: | 300,000,0000 (??% up to level ??) |
Luminance: | 15,000 |
Items: | |
Images
Click image for full size version.
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Shorikan
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Jump Room
Dialog
Update History
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