File:Grand Knight.jpg
Grand Knight of Sanamar

Introduced during: Throne of Destiny (Expansion)

NPC Summary
Name Grand Knight
Title Protector of Sanamar
Race Male Viamontian
Location 70.0N 62.4W in Sanamar
Route South of the city inside King Varicci's palace.
Related Quests Dericost Ruin (Quest), Knights of Karlun (Quest), Red Bull of Sanamar (Quest)


Grand Knight tells you, "You're new to Sanamar, are you not? If you desire to prove your loyalty to the King, I have a task you may find interesting."
Grand Knight tells you, "The King has been informed of an ancient tome which lies in a ruined underground city. He dispatched a company of knights to the ruins, but they were repelled by the beasts within. The craven dogs spread tales of ghosts and undead before I had them executed for cowardice."
Grand Knight tells you, "I need someone to enter the ruins and retrieve this tome. If you do this for me, I may have more tasks for you in the future. Of course, if you fail or otherwise betray me, then I'll have nothing to do with you ever again."
Grand Knight tells you, "You can find the ruins near the outpost of Westwatch at 74.2N 74.2W. I expect to hear from you soon."
Grand Knight tells you, "But know this - the Grand Mother of Silyun also seeks this tome. Complete this task for me and she will have nothing more to do with you. Though, why you would want to socialize with those damnable rebels is beyond me."


You give Grand Knight Dericost Tome.
Grand Knight tells you, "You have done well. Feel free to stay in Sanamar as long as you like."
You've earned 20,000 experience.
Grand Knight gives you Friend of Sanamar Token.
You give Grand Knight Ancient Discoveries.
Grand Knight tells you, "Ah, Sir Binwas. A finer warrior have I seldom met. He deserves not the humiliation he suffered at the hands of that wench."
Grand Knight grimaces with hatred.
Grand Knight tells you, "Eleonora deserved everything we did to her."
You've earned 5,000 experience.
Grand Knight gives you Kam'shir.


You give Grand Knight Friend of Sanamar Token.
Grand Knight tells you, "May your loyalty to the glory of Sanamar be apparent to all you meet."


Grand Knight tells you, "You have served us before, I see. There is another task for you, if you are strong enough for it. The King desires a bauble in the possession of a rogue group of Knights who have left our service. These so-called Knights of Karlun disdain the... physical gifts brought about by the transformation of our own Knights. But they distrust the rebels, too!"
Grand Knight tells you, "The leader of the Knights of Karlun possesses a ring that once belonged to the great Karlun, founder of the nation of Viamont. Do whatever you must to gain their trust and take the ring from their Grand Master, a fallen knight named Sir Belfelor. You will probably have to kill Belfelor. Seek them out at 89.0N, 67.6W"


You give Grand Knight Ring of Karlun.
Grand Knight tells you, "Excellent work. One might grieve for the man Sir Belfelor was, but he was a fool and deserves his fate."
Grand Knight gives you Champion of Sanamar Token.

You give Grand Knight Champion of Sanamar Token.
Grand Knight tells you, "May your loyalty to the glory of Sanamar be apparent to all you meet."


Grand Knight tells you, "Well, it seems you may be worthy of royal service after all. Looking for more work, are you? There is one sensitive mission which you could undertake for us..."
Grand Knight tells you, "The Red Bull of Sanamar, which you see at the center of town, has been sick for some time. We don't know how to cure it! The only man who might is the bull's old caretaker, a man named Lascare. Well, he left town some time ago. All we know is that he lives off by himself on a lonely hilltop on the island to the northeast. Seek him out, please, and figure out a way to cure the bull!"