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Atarax's Colosseum Walkthrough
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== General == The most important thing any group will need for a successful colosseum run is a group of 9 players who can work well together and follow directions. There are no set rules to beating the colosseum. This walk through is intended as a guide only. How your group succeeds is largely up to you. '''Important:''' This walk through is not designed for [[Darktide]]. === Augmentations === There are only a couple ''strongly recommended'' [[Augmentations]] you'll want everyone have: * {{Icon|Archmage's Endurance}} [[Archmage's Endurance]] (at least 1) * {{Icon|Enduring Enchantment}} [[Enduring Enchantment]] === Weapons === Weapons play a large role as well. All players should have max or near max tinked weapons in the following varieties: '''Mages:''' * {{Icon|Bludgeon Rending Mukkir Slayer (Caster)}} [[Bludgeon Rending|Bludgeon Rending Caster]] w/ [[Mukkir Slayer]]. * {{Icon|Bludgeon Rending Undead Slayer (Caster)}} [[Bludgeon Rending|Bludgeon Rending Caster]] w/ [[Undead Slayer]]. * {{Icon|Critical Strike Bludgeon (Caster)}} [[Critical Strike]] Bludgeon Caster * {{Icon|Critical Strike Frost (Caster)}} [[Critical Strike]] Frost Caster (with Undead Slayer if possible) * {{Icon|Ultimate Singularity Scepter of Life Magic}} [[Ultimate Singularity Scepter of Life Magic]] for Virinidi Slaying effect. * {{Icon|Saulandoi}} [[Saulandoi]] i.e. the Gaerlan Olthoi Slaying Wands. '''Melees:''' * {{Icon|Weeping Sword}} [[Weeping Weapons]] FOr Human Slaying. An AR weapon will also do the job. Agree on which element ahead of time for the ninjas (I recommend Fire AR, since it gets used against Virindi) * {{Icon|Spectral Sword}} [[Spectral Weapons]] for Armor Rending. You actually need AR Pierce or Bludgeon. The Spectrals are the best of these. * {{Icon|Fire Rending (Sword)}} [[Fire Rending|Fire Rending Weapons]] w/ [[Undead Slayer]] [[Replica BloodScorch]] is ideal. * [[Lightning Rending|Lightning Rending Weapons]] * [[Pierce Rending|Pierce Rending Weapons]] w/ [[Mukkir Slayer]] * {{Icon|Slash Rending (Sword)}} [[Slash Rending|Slash Rending Weapons]] Red Runed/Silvaran weapons are perfect for this. * {{Icon|Armor Rending (Sword)}} [[Armor Rending|Armor Rending Frost Weapons]] With Undead Slayer if possible! *The Olthoi Slaying Weapons OR an AR Bludgeon weapons are needed for killing Olthoi. '''Archers:''' * {{Icon|Weeping Bow}} [[Weeping Weapons]] or an AR weapon, of course. * {{Icon|Spectral Bow}} [[Spectral Weapons]] for Armor Rending, all elements. * {{Icon|Fire Rending (Bow)}} [[Fire Rending|Fire Rending Weapons]] w/ [[Undead Slayer]]. If you really want to kick it, an AR Fire Bow with Undead Slayer might work, too. * {{Icon|Lightning Rending (Bow)}} [[Lightning Rending|Lightning Rending Weapons]] * {{Icon|Pierce Rending (Bow)}} [[Pierce Rending|Pierce Rending Weapons]] w/ [[Mukkir Slayer]] * {{Icon|Slash Rending (Bow)}} [[Slash Rending|Slash Rending Weapons]] * {{Icon|Spectral Chill Arrow}} [[Spectral Chill Arrow]]s * {{Icon|Olthoi Acid Arrow}} [[Olthoi Acid Arrow]]s * {{Icon|Raider Lightning Arrow}} [[Raider Lightning Arrow]]s === Spells === '''Mages:''' * {{Icon|Curse of Raven Fury}} [[Curse of Raven Fury]] - Only used in '''Arena 14-1''' * {{Icon|Tusker Fists}} [[Tusker Fists]] === Rares === '''Mages:''' * {{Icon|Spectral Crystal of the Hieromancer}} [[Spectral Crystal of the Hieromancer]] * {{Icon|Spectral Crystal of the Life Giver}} [[Spectral Crystal of the Life Giver]] * {{Icon|Resister's Crystal}} [[Resister's Crystal]] - Only 1 or 2 per group. * <font color="green">[OPTIONAL]</font> {{Icon|Evader's Crystal}} [[Evader's Crystal]] * <font color="green">[OPTIONAL]</font> {{Icon|Pearl of Defending}} [[Pearl of Defending]] * <font color="green">[OPTIONAL]</font> {{Icon|Pearl of Hermetic Linking}} [[Pearl of Hermetic Linking]] * <font color="green">[OPTIONAL]</font> {{Icon|Converter's Crystal}} [[Converter's Crystal]] '''Melees:''' * {{Icon|Spectral Sword Mastery Crystal}} [[Spectral Sword Mastery Crystal]] (or other melee weapon rare) * {{Icon|Spectral Crystal of the Life Giver}} [[Spectral Crystal of the Life Giver]] * <font color="green">[OPTIONAL]</font> {{Icon|Pearl of Blood Drinking}} [[Pearl of Blood Drinking]] '''Archers:''' * {{Icon|Spectral Bow Mastery Crystal}} [[Spectral Bow Mastery Crystal]] (or other missile weapon rare) * {{Icon|Spectral Crystal of the Life Giver}} [[Spectral Crystal of the Life Giver]] * <font color="green">[OPTIONAL]</font> {{Icon|Wayfarer's Pearl}} [[Wayfarer's Pearl]] * <font color="green">[OPTIONAL]</font> {{Icon|Pearl of Blood Drinking}} [[Pearl of Blood Drinking]] === Extras === There are several ''extras'' you can use to help increase your chances of success: * [[File:Amber Ape Icon.png|link=Beer]] [[Beer|Attribute Beers]] * {{Icon|Burning Coal}} [[Burning Coal]]s * {{Icon|Rage of Grael Gem}} [[Rage of Grael Gem]]s === Fellowship & Teams === As a general rule of thumb, the less Melees in your group, the better. The most reliable and effective team consists of 5 mages and 4 archers. However, there are many successful combinations: * '''5 Mages, 4 Archers''' (Best) * 5 Mages 3 Archers, 1 Melee * 5 Mages, 2 Archers, 2 Melees * 6 Mages, 3 Archers * 4 Mages, 3 Archers, 2 Melees * 6 Mages, 2 Archers, 1 Melee '''Note:''' There are even more successful combinations, these are just some known combinations. === Formations === * '''<font color="green">Spread Out</font>''' - Spread out '''evenly''' around the permieter of the room. The goal is to allow mages to apply [[Tusker Fists]] coverage accross the entirety of the arena. Archers and Melees will pick off the remainders, heavily focusing attention on creatures that spawn on the edges and corners of the arena. * '''<font color="green">All West</font>''' - Everyone moves to the '''West''' side of the arena, huddling together in the area. The goal is to keep the spawn as close as possible, which makes for easy targeting for both mages and melee/archers. ** '''Tip:''' Occasionally in this formation, its a good idea to put a mage on the East wall to [[Tusker Fists]] toward the crowd on the West wall to speed things up. * '''<font color="green">East & West Teams</font>''' - Before staring, the quest leader will split up the fellowship into two teams, '''East''' and '''West'''. Typically, its best to split the mages evenly between the teams, and then stack the archers on one team and the melees on the other. **'''Tip:''' When lineing up in East & West Teams, use the bell to center yourself on the East and West side respectively. The goal is to cast [[Tusker Fists]] directly back and forth from East to West and vice versa. Don't get too far North or South. **'''Tip:''' Melees and Archers should stay ''on top'' of the mages on their teams in order to keep the creatures within reach of [[Tusker Fists]]. If everything is on the opposite side, its perfectly ok for a melee to temporarily join the other team until the spawn is over. * '''<font color="green">Northeast & Southwest Teams</font>''' - Same as '''East & West Teams''' ''(see above)'', adjusted so teams set up in the Northeast & Southwest corners. This formation is only used on '''Arena 18-1''', the [[Tremendous Monouga]]s.
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