Home
Random
Recent changes
Special pages
Community portal
Preferences
About Sundering
Disclaimers
Sundering
Search
User menu
Talk
Contributions
Create account
Log in
Patches
|
Items
|
Quests
|
Creatures
|
Dungeons
|
NPCs
Attributes
|
Skills
|
Titles
|
XP Augmentation
|
Luminance Augmentation
|
Tailoring
Character Creation
β’
New Player Guide
β’
User Interface
β’
Glossary
Editing
Bandit Blade Hilt
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Notes== * The [[Bandit Hilt]] was originally the only way to obtain a multi-strike "bandit" weapon by using it on loot daggers such as [[Dagger]], [[Knife]], [[Jambiya]] and [[Khanjar]] and light swords such as [[Sword]], [[Rapier]], [[Short Sword]], [[Yaoji]], [[Simi]] and [[Spada]]s. * The hilt is now retired as some [[Loot]] weapons can now be found already with the property: ** Heavy Weapons: Stiletto, Jambiya, Schlager (similiar to Rapier swords) ** Light Weapons: Daggers, Epees (similiar to Rapier swords) ** Finesse Weapons: Lancet, Knife, Rapier === Notes on Hilted Weapons === * You can remove a Hilt by attaching another [[Bandit Hilt]] to the weapon (although the hilt is destroyed in the process). * For double-strike, your base skill needs to be 250+. For daggers, if your base skill is 325+, you will have triple-strike ability. Swords cannot do triple-strike. * To multi-strike with a weapon, set your power near maximum when fighting. * Older Tier 6 and below Bandit weapons are [[Attuned]] and [[Bonded]] once the hilt has been attached. * Newer Tier 7 Bandit weapons are NOT [[Attuned]] or [[Bonded]] after the hilt is attached. * All non-elemental Bandit Weapons do piercing damage when used with a shield. Without the shield all non-elemental Bandit Weapons do slashing damage except the [[Rapier]] sword which always does piercing damage. * Elemental Bandit Weapons always do elemental damage with or without shields. * Hilted weapons with a wield requirement of 370+ may now be tinkered either before or after hilting. Note that failing a tinker or imbue on a hilted dagger still destroys it and the hilt as well, so imbuing and tinkering before hilting is recommended. PLEASE NOTE: A weapon with a wield requirement of less than 370 cannot be hilted if it has already been tinkered! * You can readily identify a high-level weapon that can be hilted because it will be [[Ivoryable]]. * The [[Lucky White Rabbit's Foot]] and [[Gem of Spectral Force]] CANNOT be applied to hiltable weapons before or after they are hilted. [[Category:Retired Items]]
Summary:
Please note that all contributions to Sundering may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Sundering:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
If you're new to the wiki, please take a moment to review our
Naming Conventions
and
Page Templates
. Using proper article names and image formats/sizes keep the wiki clean and helps avoid duplicate entries. Thanks!