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Loot/Master of Arms Weapons
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== Notes == * For historical purposes, pre-patch weapon stats have been archived in the [[Loot/Weapons_Pre2012| Pre-2012 Loot Table]]. * According to a [http://forums.ac.turbine.com/showpost.php?p=620212&postcount=4 NoWorries Post about weapon maxes], all weapons of the same class in each skill will have the same maximum damage. So for example, all heavy swords have the same maximums, all light axes have the same maximums, etc. To make sure no errors have been made in the implementation, the maxes stated below are the best that has been found so far in game, as time goes by this table will become more and more complete and we will be able to have confidence that everything is working as intended. * In the tier 8 (MFK, Colo, and Castle Mhoire chest) loot profile, weapons spawn with modifiers between the maximum level for that weapon and 7 below that maximum. For example, a Sword can spawn with up to 20%/20% modifiers, so the minimum levels are 13%/13%.
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