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Master of Arms
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== Weapon Skill Update == Weapon skills have been revamped. See [[Announcements - 2012/02 - Master of Arms#Weapon Skill Changes|Weapon Skill Changes]] for details. * [[Weapons]] have been updated to use the new combat [[skills]]. Many weapons were also rebalanced. * Any item with a weapon skill spell and/or cantrip will be updated to one of the new skills. * [[Weapon Mastery]] was introduced and all new characters will now start with a weapon that matches their skill and [[Weapon Mastery|weapon mastery]] combination. * New spells have been added for the [[Shield]], [[Recklessness]], [[Dual Wield]], [[Dirty Fighting]], and [[Sneak Attack]] [[Skills]]. * All [[Creatures]] have also been updated to use the new [[skills]]. * Base damage of quarrels significantly increased. * Increased maximum damage of loot two handed weapons to compensate for the one handed melee damage increase. * [[Multi-Strike]] weapons should now be able to be tinkered (only the new ones). * Rare gems added for the new [[Shield]], [[Recklessness]], [[Dual Wield]], [[Dirty Fighting]], and [[Sneak Attack]] [[Skills]]. * Loot-generated Thrown Weapons no longer mention the Strength attribute * Upon logging in, existing players will be able to receive a free [[Weapons#Weapon Sets|Quest Weapon]] from a selected list on a vendor and 6 tokens to purchase [[Foolproof Salvage]] and other special weapon tinkers, refer to [[Armor and Weapon Augmentations#Weapon Augmentation Stacking|Weapon Augmentation Stacking]] for further details. * New skill [[spells]] can now be found on [[Cloaks]]. * Added rare gems for the new [[Shield]], [[Recklessness]], [[Dual Wield]], [[Dirty Fighting]], and [[Sneak Attack]] [[Skills]].
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