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== Beta Era == === Eastern Island === In the original version of the game, there was a large island to the east of Dereth, beyond Asheron's Island. In the original AC Explorer database, there are two points of interest listed on the island: * 55.6N, 90.9E - A castle. It is described as having vines on the sides, with energy shooting out of the center. A Dark Wisp was located here. * 52.5N, 85.9E - A lifestone. It is said that Sclavi, including the Essa variety, were nearby. It is unknown how explorers managed to reach the island, but it may have been possible to be portal stormed here. Later on, the island was modified and then removed entirely and replaced with Aphus Lassel.<ref name="DevQuoteEasternIsland">2004/08 Developer Quote. Retrieved from <nowiki>https://www.asheronscall.com/en/forums/showthread.php?12768-Question-about-the-old-large-landmass-to-the-east-Ibn-can-you-clarify&p=123614&viewfull=1#post123614</nowiki></ref> <br /><br /> In the [[Stormwaltz 2016 Q&A]], in [[Stormwaltz 2016 Q&A/Question 29|Question 29: Inaccessible Islands]] Stormwaltz stated that the Eastern Island (and the Frozen Wasteland Island) were test areas to refine landscape art.<ref name="StormwaltzQ&A2016Q29">2016/09 [[Stormwaltz 2016 Q&A]]: [[Stormwaltz 2016 Q&A/Question 29|Question 29]]</ref> <gallery widths=150px heights=150px perrow=4> File:Eastern Island Original.png|Island as it originally appeared. File:Eastern Island Modified.png|Island after being modified (green areas are modified area that were not downloaded). </gallery> === Koji's Tachi === [[Koji's Tachi]] was listed as an item in the [[Asheron's Call Dark Majesty: Sybex Official Strategies and Secrets]].<ref name="ACDMSybexGuide">2001/10 [[Dark Majesty]] - [[Asheron's Call Dark Majesty: Sybex Official Strategies and Secrets]]</ref> This item was not released in AC:DM, and at the time the strategy guide was released it was not known why the item was listed. <br /><br /> Much later, in the [[Stormwaltz 2016 Q&A]], in [[Stormwaltz 2016 Q&A/Question 31|Question 31: Ben Ten]] Stormwaltz stated that during the end of beta event, developer Eri Izawa (who created the character Ben Ten) wandered the world as +Ben Ten carrying an edited tachi she named Koji's Sword.<ref name="StormwaltzQ&A2016Q31">2016/09 [[Stormwaltz 2016 Q&A]]: [[Stormwaltz 2016 Q&A/Question 31|Question 31]]</ref> <br /><br /> Later still, it was discovered in the content data that [[Koji's Tachi]] did exist. === Rennaj === On Turbine's Beta page [[Zogblaster Archive/Pre-Game Sketches|Sketches]], there was an image with the file name rennajcity.gif, which in the image was labeled Rennaj City:<ref name="ZogblasterSketches">''Date Unknown'' (1996-1999) [[Asheron's Call Beta]] - [[Zogblaster Archive]]: [[Zogblaster Archive/Pre-Game Sketches|Pre-Game Sketches]].</ref> <gallery widths=150px heights=150px perrow=4> File:Zogblaster rennajcity.gif </gallery> The Rennaj were also referenced in an early screenshot from the [[Zogblaster Archive|Turbine Beta Site]]:<ref name="ZogblasterScreenshotsArchive">''Date Unknown'' (1996-1999) [[Asheron's Call Beta]] - [[Zogblaster Archive]]: [[Zogblaster Archive/Screenshots/Screenshots Archive|Screenshots Archive]].</ref> <gallery widths=150px heights=150px perrow=4> File:Screen9.jpg </gallery> This screenshot features a mountain view somewhere in Dereth. It is from the perspective of a character named Marlee, a level 1 Female Sho Seer. The screenshot features a conversation between Marlee and another character named Torstrim: <br /> :You say, "It sure is quiet up here. Barren, too." :Torstrim says, "Aye, it is that." :You say, "But it's nice." :Torstrim says, "There was a place much like this, naer the village I lived in when I was a lad. My grandfather, Uthweald, would take me up into the mountains and tell me about the old days. He fought in the Battle of Red Stones, you know." :You say, "He did?" :Torstrim says, "At Duke Angathnar's side, no less. He slew ten '''Rennaj''' that day." :You say, "I remember reading about that battle." :Torstrim says, "Grandfather said it was glorious. I travel here sometimes, to be alone, and to remember him." :[in chat, not sent] I think I understand. <br /> The Rennaj were later referenced in a [[Developer Chat - 2000/06/15|developer chat]], when a player asked: <br /><br /> :''Originally you guys had planned 4 heritage groups, for one of these heritage groups you have some concept art of a city (Rennaj City) Although the 4th heritage was drop... Could you guys look into perhaps in the distance future (okay, well maybe not years from now! but sometime...) considering bringing Rennaj City to life? :) It's a wonderful concept and I'm sure many of the fans would love to see a floating city :) Preferably a hidden secret floating city!''<ref name="DevChat2000-06-15">2000/06 [[Developer Chats]]: [[Developer Chat - 2000/06/15]]</ref> <br /> To which the developers responded: <br /><br /> :''letoile@turbine> More than four, in fact.'' :''letoile@turbine> I'm not sure we could easily do the floating city in the current engine. Buildings themselves take a long time. In order to do this properly, we'd have to make the city a bunch of multiple floating buildings that all fit together. Jason, you want to add something to my fumbling here?'' :''jason@Turbine> a large one would be hard, but small ones would just be a time suck.. perhaps one day, but I don't know when we'd have the time to work it in..''<ref name="DevChat2000-06-15" /> <br /> This developer chat, which occurred in June of 2000, may have been the inspiration for the [[Floating City Quest]], which was added in October of 2000. <br /><br /> In the [[Stormwaltz 2016 Q&A]], in [[Stormwaltz 2016 Q&A/Question 28|Question 28: Viamontians and Rennaj]] Stormwaltz stated that he did not recall any details of the Rennaj. But the concept art gave him the feeling of Yalaini design, looking like "a blend of Neydisa Castle up top with the floating Sentinel Spire below."<ref name="StormwaltzQ&A2016Q28">2016/09 [[Stormwaltz 2016 Q&A]]: [[Stormwaltz 2016 Q&A/Question 28|Question 28]]</ref> === Tou-Tou === Screenshots from the [[Zogblaster Archive/Screenshots/Screenshots Archive|Turbine Beta Site]] show Aluvian buildings in what appears to be the [[Tou-Tou]] area:<ref name="ZogblasterScreenshotsArchive" /> <gallery widths=150px heights=150px perrow=4> File:Screen3.jpg File:Screen4.jpg File:Screen5.jpg File:Screen7.jpg </gallery> At [[Release]], some Tou-Tou shopkeeprs mentioned this Aluvian settlement, with the armorer stating that he heard Tou-Tou was where a failed Aluvian community once stood,<ref name="XaoFen">1999/11 [[Release]] - [[Armorer Xao Fen]] dialog</ref> and the healer stating that long ago a group tried to build there before them (the Sho), but they seem to have failed.<ref name="RiliSou">1999/11 [[Release]] - [[Healer Rili Sou]] dialog</ref> In the [[Mirror, Mirror]] event, a [[Town Crier]] rumor for the [[Path of the Jojii Adherent]] quest also referenced this Aluvian settlement, describing Tou-Tou as "the Sho city that's rumored to have been an Aluvian settlement"<ref name="MirrorMirrorTownCrierRumors">2004/01 [[Mirror, Mirror]] - [[Town Crier]] rumors</ref> === Unreleased Skills === A screenshot from the [[Zogblaster Archive|Turbine Beta Site]] shows the skill panel for a character that contains the skill [[Linguistics]].<ref name="ZogblasterScreenshotsArchive" /> <gallery widths=150px heights=150px perrow=4> File:Screen3.jpg </gallery> === Viamont === An early map of Dereth, labeled "Beta Map of Dereth" on Maggie the Jackcat's site, has a marker labeled "Viamont" located west of Aluvia and north of Gharu'n. <gallery widths=150px heights=150px perrow=4> File:Beta Dereth.jpg </gallery> In a developer chat, Chris "Stormwaltz" L'Etoile mentioned that originally more than four heritage groups were planned.<ref name="DevChat2000-06-15" /> Much later, in a 2016 Q&A, Stormwaltz speculated that perhaps the Viamontians were cut from the original game because both the Aluvians and Viamontians were based on European cultures, but the Aluvians were a more traditional fantasy European culture, and a second was not needed.<ref name="StormwaltzQ&A2016Q28" /> === Witch Cave === The Witch Cave was the first quest and dungeon designed by [[Turbine_Developers#Chris_.22Stormwaltz.22_L.27Etoile|Chris "Stormwaltz" L'Etoile]]. The quest was never finshed, but Chris mentioned that some of the characters were already in game. In a late 1999 interview, Chris expressed that one day he would like to get the quest completed.<ref name="StormwaltzACStompedInterview">1999/12 - [[Fan Sites#AC Stomped|AC Stomped]]: [https://web.archive.org/web/20000818042233/http://ac.stomped.com/interview_chris.shtml Chris L'Etoile Interview (web archive)] retrieved from <nowiki>http://ac.stomped.com/interview_chris.shtml</nowiki></ref> <br /><br /> In the Stormwaltz quote [[Stormwaltz Quotes/On Harlune and the Storyline|On Harlune and the Storyline]], Chris mentioned it again, however, by this time he was thankful the quest did not make it in.<ref name="SQOnHarluneAndStoryline">2002/03 [[Stormwaltz Quotes]] - [[Stormwaltz Quotes]]: [[Stormwaltz Quotes/On Harlune and the Storyline|On Harlune and the Storyline]]</ref> <br /><br /> Later, in the [[Stormwaltz 2016 Q&A]], in [[Stormwaltz 2016 Q&A/Question 27|Question 27: Witch Cave]] Stormwaltz revealed that, some time after he had left Turbine, the basis for the Witch Cave quest was turned into the [[The Temple of Xik Minru|Temple of Xik Minru]] quest.<ref name="StormwaltzQ&A2016Q27">2016/09 [[Stormwaltz 2016 Q&A]]: [[Stormwaltz 2016 Q&A/Question 27|Question 27]]</ref>
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