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Weapon Skills Update 2012
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== Player Goals and Requests == We have rounded up player feedback and the players have, over time, put forth the following goals and suggestions. * Address the racial imbalance in templates. * Allow a greater variety of weapons to be useful. * Allow greater freedom in player templates and racial choices. We want to reiterate that this design is still in its early stages, and the details will change based on testing and player feedback. This is not the final version and the details, numbers, and balance are not set in stone. Racial Skills Racial Skills have had balance issues essentially since the game launched. New players are currently able to choose a race and already have an inferior template even as they enter the training academy. Our goal is that races retain their initial flavor, but in the end no race is the superior choice as all races can achieve template parity. * All current racial skills will be removed. * All races will get Arcane Lore automatically trained for free * All races will get 2 additional skill credits to spend at creation * All races will get 6 additional points added to the specialization cap * Skill/Attribute Reset NPCs and the Temples will have their timers/uses reset to allow players to easily adjust to the new changes. * Races will still have their free starting augmentation. * Races will gain a free augmentation that provides a small damage boost to one weapon type. Higher level characters can work toward changing this augmentation to any other weapon type so any racial choice can ultimately achieve any template. Characters will be able to change to alternate weapon types that may not be included in the preferred weapon type of any race. Ultimately a character can only achieve one augmentation for a melee skill and one augmentation for a missile skill.
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