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Announcements - 2002/09 - Verdict
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== State of the Code == {{Microsoft Zone | Link = <nowiki>http://www.zone.com/asheronscall/news/ashenewscodestate1.asp</nowiki> | Date = September 20, 2002 | Title = State of the Code | Text = This is the latest installment of a frequently updated series of reports on The ''State of the Code for Asheron's Call''. In this report, we keep players informed as to the state of some of the more technical aspects of AC, particularly bugs we are working on and technical limitations of which you should be aware. Look at the News page on the Zone for other articles about recent additions and changes to ''Asheron's Call''. <br><br> <font color=#FFFFFF>'''Warning: On Purchasing Mansions and Villas in September'''</font> <br> We have discovered an issue with purchasing Mansions and Villas in this event. If you purchase a Mansion or Villa while the dungeon area of the house is not loaded into the world, the hooks and storage chests in the dungeon will not be informed that you are their new owner. Therefore, you will not be able to access any of the hooks or storage chests in the dungeon area of your new home. If the dungeon area of the house is loaded into the world when ownership changes, however, all of the hooks and storage chests are updated in the normal fashion. <br><br> For this reason, if you are purchasing a Mansion or Villa this month, please ask a friend to stand in the dungeon area while you complete the purchase. This forces the dungeon area to remain loaded, and thus the hooks and storage chests are updated properly. <br><br> This issue will be resolved with the next monthly update. At that time, all of the affected dungeon hooks and chests will have their ownership automatically updated and will once again be accessible. Alternatively, a Mansion or Villa owner with this problem may choose to abandon their house and then re-purchase it while the dungeon is loaded. If you choose to do this, make certain that the dungeon area remains loaded by stationing a friend in the dungeon during this process. <br><br> <font color=#FFFFFF>'''State of the Code Archive'''</font> <br> ''Below are items from previous State of the Code articles. Some items have been retired from the archive below because we believe they have been fixed. If they turn out not to have been fixed, we will revive those items.'' <br><br> <font color=#FFFFFF>'''War Magic Damage'''</font> <br> In August's [[Announcements - 2002/08 - Atonement#Letter to the Players|<font color=#FFFFCC>Letter to the Players</font>]] it was stated that the additional damage inflicted by the new skill-based War Magic damage bonus was a percentage of the War spell's minimum damage. This is incorrect. The actual bonus damage is a percentage of the unmodified spell damage. This unmodified damage is a number somewhere between the listed minimum and maximum damage for the spell. It should also be noted that this bonus only begins to appear when the character's buffed War Magic skill meets the difficulty of casting the spell. Players should be aware that each level of War Magic spell has a different maximum damage bonus. The higher the level of the spell, the higher the potential damage bonus. We apologize for any confusion this may have caused. }}
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