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Tailoring
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Tailoring
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=== Notes and Special Cases === * You cannot tailor a piece of armor that is [[Retained]], i.e. has had [[Leather Salvage]] applied to it. You must use [[Sandstone Salvage]] to remove the retained property before tailoring. * There is no limit to the number of times a piece of armor can be tailored. * When tailoring quest shields with particle effects, the shield itself will change but the old effect may appear to remain. This is fixed after re-logging. * Reduced items can sometimes have their appearance effected by other items which occupy slots they would have prior to being reduced. The original appearance can be fixed by applying an armor layering tool (top). * The [[Ancient Armored Vestment]] cannot be tailored because its coverage (chest, upper arms) is not found on any loot armor. Therefore there is nothing it can have its appearance tailored onto. * Many of the character races are missing display graphics for various armor pieces (both quest and loot). This has nothing to do with tailoring and can only be fixed by Turbine creating the missing graphics. This applies particularly to the [[Character Races#Undead|Undead]], [[Character Races#Aun_Tumerok|Tumerok]], and [[Character Races#Lugian|Lugian]] races. * Armor tailoring does not apply to the [[Character Races#Gear_Knight|Gear Knight]] race, as they do not display worn armor. However, Gear Knight appearance can be altered at the [[Barbers and Hairstyles|Barber]]. * Tailoring does not effect tinkering in any way.
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