Home
Random
Recent changes
Special pages
Community portal
Preferences
About Sundering
Disclaimers
Sundering
Search
User menu
Talk
Contributions
Create account
Log in
Patches
|
Items
|
Quests
|
Creatures
|
Dungeons
|
NPCs
Attributes
|
Skills
|
Titles
|
XP Augmentation
|
Luminance Augmentation
|
Tailoring
Character Creation
β’
New Player Guide
β’
User Interface
β’
Glossary
Editing
Attributes
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Other Attributes == Each character has natural resistances, drain resistances, and regeneration bonuses that affected by the primary attributes, strength and endurance. Information for these attributes are listed on the [[Status Panels#Character Information|character information panel]]. The 5 categories for the endurance benefits are, in order from lowest benefit to highest: Poor, Mediocre, Hardy, Resilient, and Indomitable, with each range of benefits divided up equally amongst the 5 (e.g. Poor describes having anywhere from 1-10% resistance against drain health attacks, etc.). === Natural Resistances === The combination of the strength and endurance attributes (the two are roughly of equivalent importance) allows one to have a level of "natural resistances" to the 7 damage types. This caps out at a 50% resistance (the equivalent to level 5 life prots) to these damage types. This resistance is not additive to life protections: higher level life protections will overwrite these natural resistances, although life vulns will take these natural resistances into account, if the player does not have a higher level life protection cast upon them. For example, a player will not get a free protective bonus from natural resistances if they have both Prot 7 and Vuln 7 cast upon them. The Prot and Vuln will cancel each other out, and since the Prot has overwritten the natural resistances, there will be no resistance bonus. You can increase your resistances beyond the natural maximum by using higher level spells, cantrips and [[Augmentation Gems]]. {|class="wikitable columnscenter" style="width:450px" ! Resistance Type ! Buffs ! Debuffs ! Augmentation |- | Armor | [[Armor (Spell)]] | [[Imperil (Spell)]] | {{Itemlink|Blackmoor's Favor}} |- | Bludgeoning | [[Bludgeoning Protection (Spell)]] | [[Bludgeoning Vulnerability (Spell)]] | {{Itemlink|Enhancement of the Mace Turner}} |- | Slashing | [[Blade Protection (Spell)]] | [[Blade Vulnerability (Spell)]] | {{Itemlink|Enhancement of the Blade Turner}} |- | Piercing | [[Piercing Protection (Spell)]] | [[Piercing Vulnerability (Spell)]] | {{Itemlink|Enhancement of the Arrow Turner}} |- | Lightning | [[Lightning Protection (Spell)]] | [[Lightning Vulnerability (Spell)]] | {{Itemlink|Storm's Enhancement}} |- | Fire | [[Fire Protection (Spell)]] | [[Fire Vulnerability (Spell)]] | {{Itemlink|Fiery Enhancement}} |- | Cold | [[Cold Protection (Spell)]] | [[Cold Vulnerability (Spell)]] | {{Itemlink|Icy Enhancement}} |- | Acid | [[Acid Protection (Spell)]] | [[Acid Vulnerability (Spell)]] | {{Itemlink|Caustic Enhancement}} |- |} === Drain Resistances === The combination of strength and endurance (the two are roughly of equivalent importance) allows one to partially resist drain health/stamina/mana and harm attacks (not including life transfer spells), up to a maximum of roughly 50%. === Regeneration Bonuses === ==== Health Regeneration ==== The combination of strength and endurance (with endurance being more important) allows one to regenerate hit points at a faster rate the higher one's endurance is. This bonus is in addition to any regeneration spells one may have placed upon themselves. This regeneration bonus caps at around 110%. ==== Stamina Regeneration ==== The higher a player's Endurance, the less stamina one uses while attacking. This benefit is tied to Endurance only, and it caps out at around 50% less stamina used per attack. The minimum stamina used per attack remains one. Endurance will also make it less likely that you use a point of stamina to successfully evade a missile or melee attack. A player is required to have Melee Defense for melee attacks or Missile Defense for missile attacks trained or specialized in order for this specific ability to work. This benefit is tied to Endurance only, and it caps out at around a 75% chance to avoid losing a point of stamina per successful evasion.
Summary:
Please note that all contributions to Sundering may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Sundering:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
If you're new to the wiki, please take a moment to review our
Naming Conventions
and
Page Templates
. Using proper article names and image formats/sizes keep the wiki clean and helps avoid duplicate entries. Thanks!