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===Social Systems=== ''Main article: [[Grouping]]'' ====<center>Fellowships</center>==== {|cellpadding=3 |-valign=top |[[File:Fellowships.jpg|150px|link=Fellowships]] | Whether your goals in Dereth are to obtain powerful magical items, greater experience, or a glimpse of the strange wonders the lands have to offer, you can achieve these ends more easily within a group. <br><br> Whether joining up with old allies or assembling a new party from passersby in a dungeon, you'll want to create a fellowship to unify your group. In addition to generating strength in numbers, a fellowship makes communication easier and allows both experience and treasure to be shared. There is absolutely no reason not to form one, as you can create, join, or leave a fellowship at any time. |} ====<center>Allegiances</center>==== {|cellpadding=3 |-valign=top |[[File:Allegiances.jpg|150px|link=Allegiances]] | "An allegiance differs greatly from a fellowship. A fellowship is a group that lasts for a single adventuring session, potentially sharing experience points evenly, or not all, between its members. When you exit the game, you leave the fellowship. <br><br> Swearing allegiance puts you in a more permanent relationship with other characters. When you swear to a character, you become his or her "vassal" and that character becomes your "patron." Your patron may have other vassals and a patron of his or her own; therefore, you become part of an extended allegiance group until you break your allegiance to your patron, if ever. <br><br> What are the benefits of an allegiance? When a vassal earns experience points, he or she also generates extra points that are automatically passed up to his or her patron. In such a way, the patron may gain experience even while not playing! This does not mean that a vassal loses a portion of his or her earned experience; the extra experience generated is completely free. Furthermore, the allegiance system establishes a character's noble rank within the game, which determines some of the magic items he or she can use. <br><br> Each character in Asheron's Call can swear allegiance to one other character of equal or greater level, and a character can have a number of sworn vassals equal to his or her level, up to a maximum of 12." |} ====<center>Player Factions: Societies of Dereth</center>==== {|cellpadding=3 |-valign=top |[[File:Societies.jpg|150px|link=Societies]] | Introduced in [[Ancient Powers]], the Societies of Dereth are factions that characters greater than level 180 are able to join. Societies provide players with high level content, including access to tier 7 loot and a new island. Characters are able to advance in rank within their society by completing tasks. Societies also provide a faction vs. faction PvP system in the form of the land control castles. |}
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