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Announcements - 2010/02 - Winter's Knight
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=== Frozen Gear Knight === {{Turbine Developer | Date = February 10th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=490703#post490703 | Question = We killed and cleared the room multiple times on Frostfell of everything; gear knights, hoarforsts, little golems, and the big guy never changed to attackable. | Text = Please feel free to PM me or post any information about what you've done in the final room before it breaks. # Did you talk to the frozen gearknight before it became attackable? # Did you try to attack the frozen gearknight with a spell before it became attackable? # Did you aggro the golem before you finished killing the gearknights? # Did you kill the golem or kill the gearknights and allow the golem to move? # Other? | Developer = Django | Title = Turbine Staff }} {{Turbine Developer | Date = February 10th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=490774#post490774 | Text = Thanks for the information, it really goes a long way towards narrowing down the possible issues. On getting the timing right for the Golem walking away and dieing that scenario played out at least 40 times in front of me as well as trying to get the transition smooth between the attackable and unattackable gearknight. There's almost certainly some live play issue that's preventing a signal or locking up the gearknight so he doesn't respond to the signal. | Developer = Django | Title = Turbine Staff }} {{Turbine Developer | Date = February 10th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=490779#post490779 | Question = Our big golem never moved when it died on its own. It just killed-over dead where it was originally standing. But in all fariness to the big golem (that is, to not blame him for the problems), on one occassion we drew him away from his spawn point and killed him and the Frozen Gearknight never changed. The other time we killed him he was INSIDE the Frozen Gearknight's cubby hole. | Text = The frozen gearknight is ethereal, he should be able to spawn even if something's directly on top of him. I'll look into it though. Anything's possible with AC. See taking impact damage while standing still. | Developer = Django | Title = Turbine Staff }}
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