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=====Melee Weapons===== * Melee weapons spawn with a top end damage, and the low end is calculated using the [[Variance|variance]] (the difference between top end and low end damage). Weapons with high variance and thus higher maximum damages can inflict higher critical hits while weapons with lower tighter variances tend to have better damage over time but weaker critical hits. See [[Variance]] for more information. * Max damage can be improved permanently with [[Weapon Tinkering]] ([[Iron Salvage]]) and a [[Gem of Spectral Force]], and can be be temporarily boosted with the [[Blood Drinker (Spell)|Blood Drinker]] spell. * Weapon variance can be improved permanently with [[Weapon Tinkering]] ([[Granite Salvage]]) and also by using a [[Lucky White Rabbit's Foot]]. * Melee weapons get a damage modifier through use of the power bar (i.e. a longer power up increases damage) ranging from the lowest setting of 50% to the highest power setting of 150% damage. * Heavy, two handed and light weapons receive an additional damage bonus from the [[Strength]] attribute. * Finesse weapons receive an additional damage bonus from the [[Coordination]] attribute.
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