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New Player Guide
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====<center>Allegiances</center>==== {|cellpadding=3 |-valign=top |[[File:Allegiances.jpg|150px|link=Allegiances]] | "An allegiance differs greatly from a fellowship. A fellowship is a group that lasts for a single adventuring session, potentially sharing experience points evenly, or not all, between its members. When you exit the game, you leave the fellowship. <br><br> Swearing allegiance puts you in a more permanent relationship with other characters. When you swear to a character, you become his or her "vassal" and that character becomes your "patron." Your patron may have other vassals and a patron of his or her own; therefore, you become part of an extended allegiance group until you break your allegiance to your patron, if ever. <br><br> What are the benefits of an allegiance? When a vassal earns experience points, he or she also generates extra points that are automatically passed up to his or her patron. In such a way, the patron may gain experience even while not playing! This does not mean that a vassal loses a portion of his or her earned experience; the extra experience generated is completely free. Furthermore, the allegiance system establishes a character's noble rank within the game, which determines some of the magic items he or she can use. <br><br> Each character in Asheron's Call can swear allegiance to one other character of equal or greater level, and a character can have a number of sworn vassals equal to his or her level, up to a maximum of 12." |}
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