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Gaerlan's Citadel (High)
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== Walkthrough & Notes == There is a pair of bunkers in [[Eastham]] (17.1N, 63.0E) that contain many portals related to this quest. Portals exist for the Ziggurats, Proving Grounds and the Citadel Library. If you die or lose connection, you can use the portals for fast re-entry. === Part 1: Acid Guardian Lair === # Enter the [[Acid Guardian Lair]] at 30.5S, 74.3W. #* Route: Get some [[Sake]] and run to the [[Drunken Madman]] outside Baishi at 53.1S, 61.0E and take the portal he summons. An alternate route is to recall to Mount Lethe and run from there, or have someone who has the recall tie to the [[Sclavus Cathedral]] portal 33.4S, 80.1W. The surface portal drops you at a short run from the Lair. # Work your way to the bottom of the dungeon, where you'll find a boss golem for your level range. # Kill the boss golem and take the portal that spawns at the top of the ramp to be portaled to [[Citadel Valley]]. === Part 2: Fire Ziggurat === # Jump down off the cliff and run Southeast to 57.8N, 48.4E, where you'll find [[Asheron's Platinum Golem]]. # Speak with [[Asheron's Platinum Golem]] and you'll receive an {{Itemlink|Imbued Pyreal Nugget}}. # From here, run Southwest and enter the Fire Ziggurat portal at about 57.1N, 47.8E. #* Note: From this point onward, and until you finish the quest, you may use the Fire Ziggurat portal in the bunkers south of Eastham. # Work your way through this dungeon, always going up, until you reach a [[Platinum Golem#NPC|Platinum Golem (NPC)]] # Hand the [[Platinum Golem#NPC|Platinum Golem (NPC)]] your [[Imbued Pyreal Nugget]], and then enter the Proving Grounds portal located next to him. #* Note: From this point onward, and until you finish the quest, you may use the Proving Grounds High portalin the bunkers in Eastham. === Part 3: Proving Grounds High === Inside the proving grounds, you must tackle a series of trials: ==== Trial 1: The Riddle ==== # Speak with the [[Tribunal]] located in the center of the room, and you'll be given a riddle. # To answer the riddle, use the statue that corresponds with the right answer. If correct, you'll receive a blue {{Itemlink|Seal Fragment (Blue)|Seal Fragment}} and be portaled to the [[Rolling Ball of Death|Rolling Balls of Death]]. :{|class="wikitable" !width=500px|Question !width=50px|Answer |- |I've legs, and a foot, and also a head. But I cannot think nor move on my own. What am I? | align="center"|'''Bed |- |I am void, and absence, I am not a color. What am I? | align="center"|''' Black |- |The maker want it not, the buyer does not use it, and the user never sees it. What am I? | align="center"|''' Coffin |- |No sound, no voice, no breath,no sleep, no thought, no sight, no more. What is it? | align="center"|''' Death |- |It begins eternity, ends time and space, it rests at the start of every end and the end of every place. What is it? | align="center"|''' E |- |I never grow, but can become very wide, and everything falls into darkness when I hide. What am I? | align="center"|''' Eyes |- |I can be an old love, but mostly a lost passion. My life grows as you feed me, but when I drink water I die. | align="center"|''' Flame |- |What is it that has one voice but becomes four-footed, two-footed, and three-footed? | align="center"|''' Man |- |I am a room without walls, windows or doors. What am I? | align="center"|''' Mushroom |- |A poor man has too much of me, a wealthy man needs me not, and if you feast upon me you will die. What am I ? | align="center"|''' Nothing |- |What has no beginning or end, yet binds two together? | align="center"|''' Ring |- |You will break me if you name me. What am I? | align="center"|''' Silence |- |At night they come without being called, but at dawn they are lost without being stolen. What are they? | align="center"|''' Stars |- |I pass through the water and never get wet. What am I? | align="center"|''' Sunshine |- |It waits for none and gauges all, it is eaten by leisure and work the same, it is abundant but there never seems to be enough. What is it? | align="center"|''' Time |- |It never was, is always to be, none have seen it, but many dream of it, it is the hope of all that live that it shall always come. What is it? | align="center"|''' Tomorrow |- |It cannot be slain so long as there is a ray, it is inspires the heart to wish for the best, yet exercise caution to not lose this gift for then you shall just be forlorn. What is it? | align="center"|''' Hope |- |I whip, and I whistle all the day long, sometimes my voice can sound as a song. I never grow tired but sometimes grow weak, and I change without warning and cause door to creak. What am I? | align="center"|''' Wind |} ==== Trial 2: Rolling Balls of Death ==== # Take a moment to identify the pattern, and when ready, move through the dungeon, only stopping at the safe spots (alcove corners) until you reach the last alcove. #* Note: The only safe spots to stand inside this dungeon are on the 45 degree angles that are the corners of the alcoves. # Once you get to the last safe spot before the long hallway, you'll see a door. Use missile weapons to destroy the door and then run into the room on the far side. # After the door has been destroyed, carefully make your way to the end of the room and loot an orange {{Itemlink|Seal Fragment (Orange)|Seal Fragment}} from the Chest on the South wall, and then use the Proving Grounds portal on the North wall. ==== Trial 3: Floor Puzzle ==== The floor puzzle contains a series of tiles that contain a hidden path to the other side. If you step on a wrong tile you'll fall through and be forced to start over. # Navigate your way through the Floor Puzzle: ## From the left side of the room, walk on to the ''Fire'' tile to start. ## Move North 3 spaces to the 3rd ''Frost'' tile. ## Move East 4 spaces to ''Fire'' tile. ## Move North 1 space to the ''Frost'' tile. ## Move East 2 spaces to the ''Acid'' tile. ## Move North 2 spaces to the ''Frost'' tile. ## Move West 1 space to the ''Acid'' tile. ## Move North and exit the puzzle. # Enter the room to the North and loot a green {{Itemlink|Seal Fragment (Green)|Seal Fragment}} from the Chest on the East wall, and then use the Proving Grounds Extreme portal on the Northwest corner. ==== Trial 4: Reverence of the Ceremony ==== The key to this riddle is to '''''NOT TALK''''' in open chat. If you do, you'll have to start over and fight your way through a series of golems. This includes spellcasting and anything that your character says openly. Fellow chat and global channels are still fine. :::Reverence must be shown during a ceremony. ''(Note that sometimes this is bugged; nothing happens some trips when you speak out loud.)'' # Without speaking, run through the linear dungeon and loot a purple {{Itemlink|Seal Fragment (Purple)|Seal Fragment}} from the chest at the end of the hall, then use the [[Citadel Valley]] portal to complete the Trials. === Part 4: Citadel Library === # Combine the the blue and orange [[Seal Fragment]]s to create a {{Itemlink|Combined Seal Fragment (Blue-Orange)|Combined Seal Fragment}}. # Combine the green and purple [[Seal Fragment]]s to create another {{Itemlink|Combined Seal Fragment (Green-Purple)|Combined Seal Fragment}}. # Combine the 2 [[Combined Seal Fragment]]s to create an {{Itemlink|Ornate Seal}}. # Return to [[Asheron's Platinum Golem]] at 57.8N, 48.4E and hand him your [[Ornate Seal]] to receive an {{Itemlink|Imbued Ornate Seal}} and a {{Itemlink|Citadel Portal Gem}}. # Use the [[Citadel Portal Gem]] to be portaled to the ''Citadel Surface''. # Hand your [[Imbued Ornate Seal]] to any [[Ornate Pillar]] on the structure to be portaled to the [[Citadel Library]]. #* Note: From this point onward, and until you finish the quest, you may use the Citadel Library portal in the bunkers in Eastham. # From the drop, use the East facing staircase just to your front left and take it all the way to the platform at the top of the dungeon. # At the top, take the Entropic Decay portal at the very top to be portaled to final part of the quest. === Part 5: Entropic Decay: Gaerlan's Acid Aspect === # From the drop, follow the linear dungeon until you reach a catwalk, from which you can see [[Gaerlan]] himself in the room below. # Fully debuff and fester [[Gaerlan]], and then kill him with Pierce or Slash weapons. #* {{Tip}} A common strategy is have melee players form a ''melee wall'' on the catwalk, and then drag him up to the catwalk. This way mages and archers can attack from a safe distance. # Once Gaerlan is dead and vanishes, quickly take the portal to [[Gaerlan's Inner Sanctum]] that spawns in the room under the catwalk. # From the drop head up the ramp to the South, take your first 2 lefts, and then your first right. # At the T intersection, take either direction and run until you reach a pit of acid or fire. Jump down into the room with [[Gaerlan's Phylacteric Prison]]. # Use the prison to receive your rewards. # {{Optional}} Take the [[Citadel Apex]] portal on the south wall and loot {{Itemlink|Martine's Mask}} and {{Itemlink|Martine's Robe}}. Notes * Using the various [[Book Shelf (Container)|Bookshelves]] in the [[Citadel Library]] will result in text and various lore books being received: ** {{Itemlink|Charged Tome}} ** {{Itemlink|Decrepit Tome}} ** {{Itemlink|Disciples of Corrosion}} ** {{Itemlink|Disciples of Stasis}} ** {{Itemlink|Disciples of Strife}} ** {{Itemlink|Disciples of Tempest}} ** {{Itemlink|Ebuillant Tome}} ** {{Itemlink|Fiery Tome}} ** {{Itemlink|Gaerlan's Research Notes}} ** {{Itemlink|Icy Tome}} ** {{Itemlink|Leather Bound Tome}}
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