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Gelidite Library Quest
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== Walkthrough & Notes == === Part 1: Gelidite Library === # Talk to [[Kai Mallan, Sho Enchanter]] near the entrance to the dungeon. # Enter the [[Gelidite Library]]. There are lower level elementals in this dungeon. # Go down, and down a ramp to a T intersection. To the left (S), there is a room with the lore book {{Itemlink|Linaural Urilaentai}}. To the right (N), there is a room with the lore book {{Itemlink|Miadun hu Okardunai}}. # If you are not interested in picking up the books, go right (N) through the room. On the N side, there is a hidden entrance to a corridor with a ramp down. # Follow this corridor through a smaller room, another corridor, a larger room, and exit this large room to the SE. You will find the portal to the next dungeon, the Gelidite Library Labyrinth. # At the drop, you will find the [[Empty Binding]]. Pick it up. Goal is to collect 8 pages. # The dungeon holds no creatures. Look at the map for the location of the pages, or see below for directions. === Part 2: Gelidite Library Labyrinth === # After you portal in into the Library, grab the {{Itemlink|Empty Binding}} on the floor next to a golem corpse. # The Binding mentions it needs 8 pages, starting with a scrawling note. The following directions are not in the sequence you should add them, but the fastest way. ## From the drop, go take the west passage. Go left at first intersection, and follow the hallway all the way to a fork. To the left, on the floor, is the first note, [[A Hastily Scrawled Note]]. ## Backtrack to the first intersection, and go right (west) to find the third note. ## Back to the 4way intersection with the golem corpse. ## From there, take the South hallway. Go left (S) at the first fork, through 2 doors and up and down a ramp. The second note lies to the right in a little alcove. ## Backtrack to the dead golem ## The East hallway holds the next 4 notes. ## Keep right hand rule (a relatively long way) until you come into a little room which is a dead end. The seventh Note is on the floor. ## Backtrack S, at first intersection go left (S), hug right wall till you come to a 4way intersection. Go straight (SW), hug right wall till you come into a small room with a door on the other side. On the floor will be the fifth note. ## Exit on the other side, and hang right for a short while. The sixth note is in an alcove behind a door. ## Go back to the little room where the fifth note was, and from there, back up N to the 4way intersection. Go straight (NE) and keep hugging the right wall, up a few ramps to a little room which is a dead end. The fourth note is in this room. ## Backtrack, first intersection go right, next one left, and you're back at the dead golem ## The eighth and final note can be found by going into the N hallway. At the first intersection, go right (S), up a ramp, left, and right (N) up another. Left to a little room with the eighth note. ## Backtrack to the first intersection, and this time, go right and east, this is where the {{Itemlink|Gelidite Dais}}. the [[Oubliette Gatekeeper]] and the portal to the next section are. # Assemble the Book, ID the notes for the right sequence: ## First Note: Use an empty book binding on this item. ## Second Note: Use a book binding with one page on this item. ## Third Note: Use a book binding with two pages on this item. ## Fourth Note: Use a book binding with two pages on this item. ## Fifth Note: Use a half full book binding on this item. ## Sixth Note: Use a book that is missing two pages on this note ## Seventh Note: Use a book that is missing two pages on this page. ## Eighth Note: Use a nearly full book binding on this note to complete the book # Adding the 8th Note changes the [[Book Binding]] into an {{Itemlink|Unreadable Tome}}. # Give the [[Unreadable Tome]] to the [[Oubliette Gatekeeper]] to receive {{Itemlink|Nuhmudira's Charm}} and be flagged to enter the Oubliette portal. === Part 3: Gelidite Library Oubliette === # Again, no creatures in this dungeon. If you swap the camera up high, you can see where [[Nuhmudira]] used to be imprisoned, lying on top of the column in the middle. On the floor you will find different pieces of lore: {{Itemlink|A Hastily Scrawled Note (Text 1)}}, {{Itemlink|A Hastily Scrawled Note (Text 2)}}, {{Itemlink|A Hastily Scrawled Note (Text 3)}}, {{Itemlink|Bloody Scrawled Note}}, {{Itemlink|Scrawled Bloody Note}} and {{Itemlink|A Painfully Scrawled Note}}. # There are TWO levers here. This is where you make your choice: #* The {{Itemlink|Skull Lever}} with a SKULL on it, to the West, will give your lifeforce to Nuhmudira, you will die and have 5% vitae, but without leaving a corpse. This means you '''saved''' her. You will appear at a lifestone just outside of [[Zaikhal]] at 15.8N, 2.1E. #* The {{Itemlink|Plain Lever}}, to the east, will make [[Nuhmudira]] suffer more, and you will be portaled back to [[Kai Mallan, Sho Enchanter]]. This means you '''condemned''' [[Nuhmudira]], and you can talk to Kai Mallan for further instructions (see [[The Callous Heart Quest]].
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