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== Graphics Engine Updates == {|class="wikitable" ! Event ! Updates |- | [[Darkness Ascendant]] | Colored lighting effects introduced. Many lights, including the sun and moon, will now cast colored light in both hardware and software modes. |- |[[Throne of Destiny]] Expansion | * Updated from DirectX 7 to DirectX 9 and from 16-bit to 32-bit texture buffers. * A complete texture update (6,500 textures). * Some low-poly models (such as Gromnies and Monougas) updated. * True Z-Buffering support. * Native window mode (no more need to patch the client.) * Anisotropic Filtering and V-Sync support. * Basic lighting effects on your character. * New pop-up windows for help system and trade skill interactions. * 3D models of people and creatures are now shown in the ID panel instead of an icon. * Software mode will no longer be supported. * Weather Effects including landscape fog left out of new code base due to performance issues. |- | [[Reprisals]] | Higher Resolution Textures activated for ToD clients. (From the Texture detail dropdown box, select Very High setting) |- | [[Toward Ancient Shores]] | Lightning effects disabled due to complaints (you can still see the effect without the sound, however, at the [[Battlefield of Ayn Tayan]]). |- | [[Shifting Gears]] | Landscape distance fog reintroduced. |- | [[The Risen Princess]] | Weather effects reintroduced. |}
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