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Help:Creating Maps
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=== The Secrets of Tiles === "Dungeons are all designed with square tiles. Tiles are the very basic structure of dungeons. Sometimes you can see them, but in general you will have to guess them. With experience, you will see them automatically. Experience will let you explore fast, and will avoid you to stay in a room too long. "Ok, here is a 9x9 room full of Tusker Devastator, no need to stay more longer..." :o) You may tell to monsters that u r just here to map the place, they usually dont understand... In some dungeons like below (Arwic Mines), its easy as the tiles are drawn on ground (Thx Turbine). Like the following corridor here you can easily view the tiles. [[File:Easy1.jpg|center]] Below, the classic "3x3 tiles room". The tiles are same ones than the corridor one. (Camera view may alter perspective). [[File:Easy2.jpg|center]] Below, a 4-tiles stair. [[File:Easy3.jpg|center]] Sometimes the ground seems to have no tiles. In fact, there is some but the joints are well done and you dont see them. But, above, the roof comes handy to help you :o) Players dont look above their head enough, they should. [[File:Easy4.jpg|center]] If both ground and roof show no tiles, you can "cheat" using light bugs. As you can see below, the torch light aura is cut by tile limit. As there is not torch on every walls, you can carry your own torch or an orb or any objects with light (like a simulacra shield). [[File:Easy5.jpg|center]] Easy so far, right ?
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