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Hieromancer's Armor
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== Walkthrough & Notes == === Part 1: Obtain Supplies === # Locate the randomly appearing wilderness vendors, or obtain their items from other players. #* [[Zairente Ra-Yao]] - Sells {{Itemlink|Peculiar Old Dagger}}, a required item. #* {{Optional}} [[Hasina bint Rira]] - Sells {{Itemlink|Puzzle Box (Hieromancer's Armor)|Puzzle Box}}. Used to obtain the [[Decoded Untranslated Text]]. #* {{Optional}} [[Spertat the Ursuin Hunter]] - Sells {{Itemlink|Unreadable Text}}. Used to obtain the Decoded Untranslated Text. # Obtain a {{Itemlink|Vial of Organic Acid}}, a low drop rate trophy from various [[Grievver]]s, including [[Virulent Grievver]]s, [[Venomous Grievver]]s, [[Bile Grievver]]s, [[Bane Grievver]]s and [[Harrower Grievver]]s #* Note: The [[Cave of the Escaped Thief]] at 71.1N, 50.2W (landscape, no level requirement) from the [[Sword of Bellenesse]] quest is ideal for quickly hunting down a {{Itemlink|Vial of Organic Acid}}, as it is populated by numerous high-level Grievvers on a quick spawn. # Use the acid on the dagger to obtain the {{Itemlink|Glittering Crystalline Key}}. # Locate a [[Humming Crystal Portal]], which spawns randomly in certain wilderness areas like the Direlands and Linvak Mountain Range. The portal is tiable, though not summonable, so if you chance across it before you have the acid or dagger you can save the tie. # At the [[Humming Crystal]], use the Glittering Crystalline Key on the [[Strange Humming Crystal]] to obtain the {{Itemlink|Lyceum Recall Gem}}. The following steps can be done in either order, and there are advantages to each. : '''Advantages of going to the Hieromancer Halls first:''' :* If you are already at the Humming Crystal, the exit portals will bring you very close to the Halls. :* If you want the {{Itemlink|Globe of Auberean}}, made from the {{Itemlink|Blue Orb}}, you must obtain the blue orb in the Halls before heading to the Lyceum. : '''Advantage of going to the Lyceum first:''' :* If you want to experiment with the color of your armor, or are unsure of your success rate, it is better to obtain the unkindled armor first and then go to the Halls, where you can pick up as many kindling stones as you need. === Part 2: Hieromancer's Halls === # While still at the [[Humming Crystal]], tie to or use the [[Exit Portal (Humming Crystal)|Exit Portal]]. It drops close to the [[Hieromancers' Halls]] # Enter the Halls. Follow the map to reach the {{Itemlink|Silver Kindling Stone}}, {{Itemlink|Sea Blue Kindling Stone}} and {{Itemlink|Sea Grey Kindling Stone}}. # Obtain the Kindling stones you need. It takes about 25 seconds for the stone to respawn. Color is purely for style and has no effect on the stats or spells on the finished armor. If you want Thaumaturgic Plate Armor - armor for trained War Magic - you need 1 stone per piece of armor. If you want Exarch Plate Armor - armor for specialized War Magic - you need 2 stones per piece of armor. # {{Optional}} After obtaining your kindling stones, head deeper in to obtain the {{Itemlink|Blue Orb}}. === Part 3: Ishilai Lyceum === # Use the Lyceum Recall Gem to send yourself to the [[Ishilai Lyceum]]. # Take the {{Itemlink|Slip of Paper}} and present it to [[Eaushi the Trainer]]. It will teleport you into the [[Lyceum Training Grounds]]. # Take the west hallway for the easiest difficulty test. Kill the [[Tenuous Nephol Golem]] and loot the {{Itemlink|Small Pale Crystal}}. You may have to kill several golems before obtaining a crystal. Take the exit portal. # Re-enter the Training Grounds. Take the north hallway for the middle difficulty test. Kill the [[Diaphanous Nephol Golem]] and loot the {{Itemlink|Pale Crystal}}. You may have to kill several golems before obtaining a crystal. Take the exit portal. # Re-enter the Training Grounds. Take the east hallway for the hardest difficulty test. Kill the [[Turbid Nephol Golem]] and loot the {{Itemlink|Large Pale Crystal}}. You may have to kill several golems before obtaining a crystal. Take the exit portal. # Present the three crystals to Eaushi the Trainer to receive {{Itemlink|Unkindled Thaumaturgic Plate Coat}}, {{Itemlink|Unkindled Thaumaturgic Plate Girth}} and {{Itemlink|Unkindled Thaumaturgic Plate Leggings}}. # {{Optional}} While at the Lyceum, complete any of the following tasks. #* Kill a [[Guardian Golem]]. Loot the {{Itemlink|Trunk Key}} from its corpse. Unlock the [[Trunk]] to obtain {{Itemlink|Sasalia's Dress}}. #* Head out of the castle and to the upper building and obtain the {{Itemlink|Lightweight Tome}}, found in the basement library. #* If you obtained a Blue Orb in the Hieromancer's Halls, give it to Eaushi the Trainer to obtain the {{Itemlink|Globe of Auberean}}. #* Enter the Lyceum Training Grounds. Kill the golems until one drops a {{Itemlink|Sunstone Geode}}. Give it to Eaushi the Trainer to obtain the {{Itemlink|Hieromancer's Orb}}. #* Enter the Lyceum Training Grounds. With Lockpick, unlock the 350 resistance chest and loot {{Itemlink|A Boot}} and {{Itemlink|Another Boot}}. Combine to create the {{Itemlink|Boots of the Vault}}. #* While at the Lyceum, present Eaushi the Trainer with the various items from this quest. The golem often gives a response. === Part 4: Kindling === # Add one kindling stone to each piece of armor to create Thaumaturgic Plate Armor - armor for trained War Magic. # Add a second kindling stone to each piece of armor to create Exarch Plate Armor - armor for specialized War Magic. # Failing any step reverts the piece to the unkindled state. # Skill increases chances of applying the kindling stone, but there is no hard cap. It is recommended that you apply the kindling stones in the Heiromancer's Hall if you are lower level to have unlimited chances. # Adding a third stone to a piece of Exarch Plate Armor reverts it to the unkindled state, allowing for the color to be changed.
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