Home
Random
Recent changes
Special pages
Community portal
Preferences
About Sundering
Disclaimers
Sundering
Search
User menu
Talk
Contributions
Create account
Log in
Patches
|
Items
|
Quests
|
Creatures
|
Dungeons
|
NPCs
Attributes
|
Skills
|
Titles
|
XP Augmentation
|
Luminance Augmentation
|
Tailoring
Character Creation
β’
New Player Guide
β’
User Interface
β’
Glossary
Editing
Ithaenc Quiddity Seed Quest
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Walkthrough & Notes == # To begin this quest, you must first have spoken with Asheron located in his sanctum. Since the introduction of this quest, Asheron has been replaced by an Emissary of Asheron located in the base of Asheron's Tower." # Go to Ft. Tethana. After you speak with the emissary, head to [[Aun Aemaua]] located at 1.6N,71.7W in [[Fort Teth]]. He will tell you to go to the Ithaenc Seed at Ithaenc Cathedral. # The [[Ithaenc Quiddity Seed]] is located at rear of Ithaenc Cathedral. Use the Recall to Sanctuary, and head up the stairs to the read balcony. # The drop is safe. Head down and speak with [[Shade of Dule]]. # The dungeon is small, but full of deadly [[Virindi]] called [[Dream Marauder]]s. At the end you will find the [[Thief of Dreams]], a virindi boss that drops {{Itemlink|Avoren's Skull}}. Only one skull is needed per fellowship. Grab the skull and return it to Shade of Dule. # Dule will summon a portal to the next dungeon. He will summon more portals if spoken too again, should anyone die or get lost. # Inside the dungeon are powerful shadows and grievvers on a very fast respawn. It is best not to try to fight your way through. From the drop, head east down a ramp and continue east until you get to a locked olthoi style door. Wait there until the door is opened, and then go through and kill until it closes again. To open the door, one person should run east from the drop down the ramp, take a left (heading north), and press the button on the wall of the second room, then continue on to meet up with the rest of the group at the locked door. The door stays open for a minute or two. Once everyone is through the door, mages can begin to vuln creatures in the pit below. This pit is the final room and location of the [[Shade of Bael'Zharon]]. # When the group is ready, jump down in the pit. Melees are best to clear the grievvers while mages take out the Black breaths. The Shade of Bael'Zharon is a large creature, and wall and volley/blast spells are highly effective. Note that it's creature type is "Hopeslayer" so shadow slayer weapons and wands will not increase damage. # When the Shade of Bael'Zharon is dead, everyone should loot the {{Itemlink|Claw of the Hopeslayer}}. He drops 10 claws, so you may have to kill again if your group is larger. He respawns in approx 5 β 10 minutes. # Return the claw to [[Aun Aemaua]] for your rewards.
Summary:
Please note that all contributions to Sundering may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Sundering:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
If you're new to the wiki, please take a moment to review our
Naming Conventions
and
Page Templates
. Using proper article names and image formats/sizes keep the wiki clean and helps avoid duplicate entries. Thanks!