Home
Random
Recent changes
Special pages
Community portal
Preferences
About Sundering
Disclaimers
Sundering
Search
User menu
Talk
Contributions
Create account
Log in
Patches
|
Items
|
Quests
|
Creatures
|
Dungeons
|
NPCs
Attributes
|
Skills
|
Titles
|
XP Augmentation
|
Luminance Augmentation
|
Tailoring
Character Creation
β’
New Player Guide
β’
User Interface
β’
Glossary
Editing
Janthef's Release
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Walkthrough & Notes == # Speak to [[Nekshla]] at [[Encampment near Neftet]] (22.2S, 6.2E). # Enter the [[Desert Dwelling]] portal at 21.0S 7.6E. # The dungeon is filled with traps. In the bigger rooms are statues that rotate and cast high-damage void volleys. The hallways have alcoves which cast blade trap spells. # The drop is not safe, be healed and ready before entering the portal. The safe locations are against the walls in the hallways, away from the alcoves. # The dungeon is linear, follow the path, being wary of the traps. It is recommended that you hug the walls and wait at safe spots. There are [[Ensorcelled Weapon]]s throughout the dungeon, but only 1 at a time. # When you reach [[Janthef]], talk to him, and he will summon a group of [[Ensorcelled Weapon]]s. Kill them and loot the key and use it to open the locked door ahead. # Follow the path once more. When you find [[Janthef]] again, he will summon more weapons. When one of the weapons is killed (you won't know which one), a [[Whirlwind Golem]] will spawn (weak to cold, similar to [[Dust Golem]], watch for wave spells). The golem drops the next key. # When you reach a split in the dungeon, the left path has more traps and leads to a [[Chorizite Chest|chorizite chest]], the right path leads to the end of the dungeon. # On the left path, there are bludgeon vuln traps just before and after multiple bludgeon spell traps which cross the hallway. Move carefully down the hallway to avoid the spells. # At the end of the right path is [[Janthef (Creature)]] along with 3 [[Whirlwind Golem]]s. You can drag them into the side room one at a time for safety. # Kill Janthef and the [[Spirit of Janthef]] will spawn right next to where he died. Talk to the spirit for your rewards. # The exit portal is a hot drop into Neftet and is not recommended.
Summary:
Please note that all contributions to Sundering may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Sundering:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
If you're new to the wiki, please take a moment to review our
Naming Conventions
and
Page Templates
. Using proper article names and image formats/sizes keep the wiki clean and helps avoid duplicate entries. Thanks!