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Jester's Lost Marbles
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== Walkthrough & Notes == === Part 1: Jester's Marbles and Markers === # Go to 62.8S, 45.1W to get up onto the cliffside. Follow the ledge around to 65.1S 43.7W and pick up the {{Itemlink|Jester's Marbles}}. # Located in the Graveyard at 65.8S 43.8W you will find a Summoning Stone. Use the stone to spawn [[Jester]]. # Return the marbles to [[Jester]] and he will open a portal to the [[Mhoire Armory]]. #* {{Tip}} If you miss it there is also a fixed location portal at 64.8S 44.3W inside a bunker. This same portal can be used to get back if you die, or when repeating the quest. # Explore the armory and find all 10 of [[Jester's Marker]]s. #* {{Warning}} The dungeon is filled with very high level ghosts such as [[Corrupted Maiden]]s that hit extremely hard but are slow moving. If you are running past them, as long as you avoid getting close they won't sticky melee and are too slow to catch up to you. Fighting is probably counterproductive, the ghosts are both high health and highly resistant. # There are many locked doors that are one way locked (can be opened from the other side). There are two options here, you can either use lockpick skill (doors are 330 difficulty) to pick doors (fastest) or there are Armory Captains at the top of each armory wing that drop a 8 hour keys that open the doors for that wing. You can get to each captain without LP: ## {{Itemlink|East Armory Key}} ## {{Itemlink|North Armory Key}} ## {{Itemlink|West Armory Key}} ## {{Itemlink|South Armory Key}} # There are 2 markers in the West Armory, 3 markers in the North Armory, 2 markers in the East Armory, 1 marker in the South Armory, and 2 markers in the Forge (bottom) area (see map). # When you use the 10th and final marker, a {{Itemlink|Jester's Marker}} will be put in your pack. Bring it to the Jester in GY (southern [[Summoning Stone]] again) for your rewards. === Part 2: Mhoire Armory Forge === # In addition to the markers (can skip markers if you do not want the xp or title rewards), there is a [[Forge Golem]] that drops 10 {{Itemlink|Forge Vault Key}}s to the nearby [[Forge Vault]]. He is on the Forge level, all paths that do not involve passing a destroyable door lead to his room. One way to go is from the Forge portal drop, take the south passage, go past a round room on the left, go left at the next Y intersection, then stick right until you come to a large room, the golem will be in the middle. (A lot in the room, some prefer to go into north tunnel then lure golem and fight there.) # After looting keys from the golem, go north and use the key to open the [[Forge Vault]] that contains a [[Spectral Ingot]] and may also contain GY cards and one or two Mhoire coins. Just past the vault is another version of [[Hurnmel the Smith]] (he says he comes here during the day, though he is always there). # He sells the Spectral weapon stamps. These are summoning gems that when used put the weapon in your pack, the weapon will last 3 days and then expire. However it's possible to convert the weapon into a Soul Bound version that is permanent. Do this by adding a [[Spectral Binding Stone]] sold by [[Hurnmel the Smith]] in Gravyard for 15 [[Ancient Mhoire Coin]]s. #* {{Warning}} The weapons are drop on death, so wait to use the stamp until you have the binding stone if you don't want to risk losing it. #* {{Optional}} On the table by Hurnmel is a {{Itemlink|ToDo List}} (misc lore item). Notes * If you do not want the title or xp rewards, you do '''not''' need to find the markers. * When repeating the quest, you do '''not''' need to give the marbles to Jester. * You cannot log in the dungeon, it will send you to the Lifestone when logging back in. The dungeon is a "No item drop on death" dungeon, even [[Dropped on Death]] items will not drop. The dungeon is large and extremely dangerous. The markers show up when using "Find Next Item".
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