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Liberation of Uziz
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== Walkthrough & Notes == # Travel to the [[Virindi Edifice]] in the desert at 19.4S 18.2E. #* Route: [[Al-Arqas]] to [[Ahr-Zona]] portal at 33.5S, 13.1E #* {{Optional}} Pick up {{Itemlink|Dream Beacon}} text on the floor outside the portal. # You will enter into a room with 3 hallways branching off to the left, right, and middle #* Note: The dungeon is full of levers. Be careful as most of these are fake and drain your health when used. # Head left at the first split and make your way past the hollow minions and simulacra to a lever on the wall with blood spots below it. #* Route:. After you make the initial turn left, take a right (north) at the first split and then another right (north) into a small room. #* From here proceed west until you come to another T intersection. Head left (east) into the small room and up the ramp #* Up the ramp in the first small room is a lever with puddles of blood under it. # Hit the bloodied lever, then continue up and jump down. From here, return to the main entrance with the 3 splits # From the main entrance again, take the right hallway followed by another right, then proceed straight through the now-open lever door and jump over the pit. # Continue through 3 rooms until you come to the 4 room (a small square room). In here you will find a jumping puzzle above you (if you come to a door opening to a pit, you have gone too far). # Make your way up the jumping puzzle. The platforms are grates, and may be difficult to see (try using overhead view). At the top of the jumping puzzle is a lever, hit it. # After hitting the lever, jump down and continue onward to the door opening to a pit. Jump down, and head west back to the main entrance. # From the main entrance take the middle path. Continue north until you come to an open door and a pit. Jump across, and continue until you find a lever with a blue flame above it. Pull it. # After pulling the lever, continue on opening doors as you go. When you come to a pit, jump down and head south back to the main entrance # From the main entrance, head right again, followed by a left. Follow the hall to the now-open door and jump down. # At the bottom you will find the [[Curator of Torment]]. When you enter the room he will summon and kill Uziz's Town Crier. (Stand back or he will kill you too!). He will then summon a [[Simulacrum Shifter]]. If you let him do that, The boss casts life protection over himself (like anek'shays) and summons lightning elementals that will hit hard, war and vuln. For a short fight, a life mage should do the imperil+vulns (debuffing his weapon next) while the others attack him immediately with AR/Soulbound weapons. (use Slash/Bludgeon/Pierce damage) #* '''WARNING!!:''' If you fight the boss outside of the room and kill him, there is a triggering floor plate at the entrance of the room that will re trigger the event if you walk on it : Face the entrance and do a small power forward jump over it. # Kill the boss and loot the {{Itemlink|Door Key (Virindi Edifice)}}. Use the key on the locked door ahead, jump over the pit, and continue until you find the [[Vision of Horror (Virindi Edifice)|Vision of Horror]], along with the [[Uziz]] townsfolk. # Talk to the [[Vision of Horror (Virindi Edifice)|Virindi Delegate]] for your rewards.
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