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Lord Mhoire Quest
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== Walkthrough & Notes == === (Optional) Part 1: Laylana and Jester's Prison === # Speak with [[Laylana]] at 65.3S, 44.3W in the [[Graveyard]]. # Speak with the [[Jailer]] inside the tomb (middle in row of three) nearby at 64.9S, 44.1W. Turn right at the bottom of the first stairs in the bunker and keep going until you find the Jailer. # Go north from the Jailer past the hidden wall and use the portal to [[Jester's Prison]]. You must click on the portal. # At the drop room, speak to the [[Wall (Jester's Prison)|Wall]], the white dot visible on radar near the north wall. There is also a door in the room which you cannot use yet. # Return to Laylana and speak to her again to get {{Itemlink|Laylana's Love Letter}} and the {{Itemlink|Pleading Letter}}. Both are needed to complete the quest. # Take the Pleading Letter to Lord Cynreft. #* {{Warning}} The key has a timer and can be used repeatedly for 24 hours before disintegrating. Note that this is a real world timer and will count down even when you are not logged in. === Part 2: Lord Cynreft Mhoire === # Bring the fellowship inside the building at 64.6S 44.1W (guarded by two [[Guardian Statue]]s). #* {{Tip}} Don't attack creatures while inside the building, it will get the attention of the entire graveyard and block the entrance for the key holder. # The quest leader should '''talk''' to one of the [[Guardian Statue]]s outside the temple and '''click Yes''' to spawn With a portal to [[Lord Mhoire's Tomb]]. #* Note: This portal only lasts about 30 seconds, so everyone must be close and ready to enter the portal immediately after it spawns. # Once inside, the person that used the key must speak with the [[Shade of Parieth]] NPC to begin the quest. #* Note: If you died outside AFTER using a key, you are still flagged to activate the quest inside. #* {{Tip}} Archers & Mages can perch on top of the [[Sealed Vault]] to avoid getting hit by melee attacks. # The fellowship must now defeat 5 waves of skeletons and undeads to beat the quest: ## '''Round 1:''' [[Pyre Minion]]s ## '''Round 2:''' [[Wight]]s, [[Wight Captain]]s, [[Wight Blade Sorcerer]]s ##* {{Tip}} Kill Sorcerers first. ## '''Round 3:''' [[Pyre Minion]]s ## '''Round 4:''' [[Pyre Minion]]s, [[Pyre Skeleton]]s, [[Pyre Champion]]s ##* {{Tip}} Kill Pyre Champions first. ## '''Round 5:''' [[Pyre Minion]]s, [[Pyre Skeleton]]s, [[Pyre Champion]]s, [[Lord Cynreft Mhoire]], [[Pillar of Fire|Pillars of Fire]] ##* {{Tip}} Ignore [[Lord Cynreft Mhoire]] until everything else is dead. Also, kill the [[Pillar of Fire|Pillars of Fire]] as soon as they spawn (1 or 2 hits when imperiled). # When [[Lord Cynreft Mhoire]] dies, the [[Lord Cynreft Mhoire (NPC)]] (ghost) spawns near the middle of the room. Speak to the NPC to obtain {{Itemlink|Lord Cynreft Mhoire's Key}}, which opens the [[Sealed Vault]] on the North wall. #* Note: [[Lord Cynreft Mhoire]]'s corpse typically contains [[Mhoire Coin]]s and sometimes a [[Jester's Cards|Jester Card]]. ==== Notes ==== * Limit your group to 1 fellowship (+/- 2 people). The quest only yields 10 [[Lord Cynreft Mhoire's Key]]s. * Try to run this quest during [[time|the day]] to make accessing the portal without casualties much easier. If forced to start at night, you can heal from the NW tower while the person uses the key and goes inside. * If you have more than one [[Ornate Bone Key]], the key holder can go outside and re-start the quest alone, while everyone else waits inside. * {{Warning}} If the person with the key fails to make the portal that spawns, there is no way to activate the quest unless another key is used. * Each key used activates the quest for 1 hour. You and anyone else who dies while inside the [[Lord Mhoire's Tomb]] must wait out the time remaining in order to make another portal appear.
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