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Lord Test
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== Walkthrough & Notes == ===Part 1: Flagging === # From [[Eastwatch]] head north to the [[Blighted Verdant Moarsman Tunnels]] at 92.7N 42.3W. # From the portal drop, take all lefts until you reach the [[Moarsmen Priory]] (180+) portal (its not far). # Once inside the Priory you'll first come to an octagon shaped bridge, go east (north and south loop around to the pit below the bridges). Continue until you come to a large room with ramps dropping down to a basin with an altar in the middle. A floor plate directly in front of the north door opens it. (The two locked doors on the east wall and south wall also lead to the final room but don't save any time, see map.) # Once you've opened the door go north you'll soon come to another large room with two Surface portals, do not go in any of them, go to the southeast corner of the room and a tunnel leads out of the room, stick left until you come to a very large room, back up and stay in the hallway, killing Moarsmen until [[Prior Kothmox]] appears. He drops {{Itemlink|Kothmox's Staff}}. #* Note: [[Prior Kothmox]] is surrounded by a large number of moarsman, and there is only one way in and out. The spawn is relatively slow, so it's best to clear the room before fighting [[Prior Kothmox]]. Proceed with caution. #* Alternate Note: The Prior can be very tricky and long to kill especially if the spawn keeps attacking. Attack and kill the Moarsman right before the down ramp without bringing out any other moarsman. Once they are dispatched inch your way down the ramp. You will probably set off the spawn but only a few will make it up to you on the ramp. Kill them. If the Prior comes also ensure you keep his attention. If he does show up, clear the spawn and inch down the ramp a little more without setting off the moarsmen in the room and ensuring the respawn behind will not get involved. At that time you can kill the Prior. If he does not show up after you have dispatch a few of the first spawn, let them reset. Inch down until you can see the feet of the Prior in front of you. You cannot see him on radar at this time. Do not go too far or you will alert the spawn. Once you have his feet hit him with some spells and wars/arrows. If he is bugged he won't even move and you can kill him. If you are a melee you will have to try to run in and attack him and run back out. Either way you will need to find the right spot on the ramp as to not have anything spawn back on you and you can focus on the Prior. The all have high MagicD so a Will, Focus or War rare can be your friend! # The good Prior is vulnerable to Imperil (x7 dmg), and also prone to being bugged at the far end of the fighting hall. Many of the (Vissidal level) moarsman ensconced in side passages cannot jump down the sides of the ramp leading up out of the room by which you enter. The best tactic to use is to lure out all those that can come up the passage, butcher them, then stand at the bottom of the passage out of the range of the survivors, and proceed to use Futility, Imperil and Damage Vulns from afar. If you don't have life magic, use a Royal Runed ranged weapon after you use a Royal Runed Wand to lower his magic defense so he doesn't resist the weapon. If you don't have such a weapon, then Futile him first, and use a Royal Runed melee weapon at fastest speed so you Imperil him as quickly as possible. Then switch to a standard Slash Render (the Silvaran weapons are nice) and cut him down as quickly as possible. If you've done it right, the other moarsmen in the room won't interfere with the fight until he's dead. Loot the staff and recall out as rapidly as possible. Note: he's got 60,000 hit points - you MUST Imperil him to get the fight done in any decent amount of time! Mages, good luck with a crit strike Slash Rending item. Keep the Magic Yield on him to keep his resistance down. Notes * The ideal weapon to kill him with, if he is Imped and Vulned, is a Crit Strike weapon. A Silvaran will substitute nicely. Do not use Armor Rending, its effect will be reduced by the Imperil. * From the time you loot [[Kothmox's Staff]], you have 1 hour to complete Part 2 of the lord test. If you fail, you must obtain the staff again. * The Prior is on a 5 minute respawn in case you are in a group. One staff per spawn. === Part 2: The Riddle === The second part of the quest is slightly different for each faction. The Lord Advancement NPC asks you to bring him a specific item from this quest, which is different for each society (items listed below). # Depending on the time of day there will be a statue at 87.9S 55.9W west of [[The Pit of Heretics]] or east at 87.9S 54.5W, or there may be no statue at all (will have to wait for one to appear). Each statue is surrounded by 3 [[Coral Hollow]]s. #* Go to the West Statue from Evensong to Foredawn and a half (nighttime). #* Go to the East Statue Dawnsong to Warmtide and a half (daytime). #* {{Warning}} At the transitions between day and night the statues could be bugged. Try not to the do the riddles when the transition between night and day is occurring (between foredawn and half and dawnsong and between warmtide and a half and evensong). # Give the Statue the [[Kothmox's Staff]] and then talk with it. # It will give you one of three math riddles. Solve the problem and click on the appropriate coral. Now you are flagged to enter a portal in the side of the wall of the main temple structure (portal looks like a door). #* [[Brood Mother's Reckoning]] here for Riddle Answers #* [[Reefhunter's Reckoning]] here for Riddle Answers #* Note: Each person gets a different riddle, if you answer incorrectly you will be portaled into the pit in the temple where you should quickly recall to avoid dying. *** You must talk to get a new Riddle on Failure. *** # Once you solve the riddle, use the corresponding [[Coral Hollow]] that matches your answer. You can ID the [[Coral Hollow]]s to see the answers they represent. If you're correct, a [[Temple Door]] (portal) will spawn at the temple @ 87.9S, 55.2W. # Use the [[Temple Door]] quickly, it expires after 5 minutes. === Part 3: Moarsman Gateway Temple === # Once in the Temple, follow the ramps/jumps (East/West) down until you come to a room with a [[Blind Keeper]]. # Kill the [[Blind Keeper]], but be careful, it spawns [[Listris Sleech]]es randomly nearby during the fight. # This can be a lethal fight if you aren't smart. You can see the Keeper from the room above on radar. Proceed to put Magic Yield/Futility on him from on top, then your Imps and Slash Vulns (Frost might work, too). If you don't have life magic, then carry a Royal Runed Weapon to do the job for you. You must Imperil him to have a shot of winning this Test using Melee/Archery. Mages, your best shot is a Crit Strike Slash wand (the [[Drudge Scrying Orb]] works fine), casting the Slash Vuln yourself, of course. Remember to keep him Yielded to magic! # He coughs up the Listris Sleech at a random chance every time he is hit with an attack or spell (similar to what the [[Burun Kings]] do). Thus, attacking him at fastest speed can chain-spawn multiple Sleeches and result in a death sentence. The Sleeches fade away after 30 sec to 1 minute, but in that time can easily kill you. Have Dispel Gems or spells ready to deal with the vulns they put on you. Attack the Keeper on Full Power (slowest attack) to minimize the chances a Sleech will spawn. A Silvaran weapon at full power has an excellent chance at killing him without spawning a single Sleech, and can do so before the Imperil wears off. He regenerates slowly enough that if you must re-Yield and re-Imperil him, you can do so without your work being undone. If you must do so with a melee weapon, I recommend using a [[Black Page of Salt and Ash]] to up the lousy attack modifier of the Royal Runed melee weapons. :* Note If you attack him in one of the corners, as soon as the Sleech spawns run to the other side keeping the Keepers attention. If you do this fast enough the Sleech won't even get a dispell off on you and won't follow. Head to the opposite corner and repeat once another sleech shows up. * The ideal weapon to kill him with, if he is Imped and Vulned, is a Crit Strike weapon. A Silvaran will sub nicely. Do not use Armor Rending, it will reduce the effect of the Imperil. # Once dead, a [[Gate Watcher]] will spawn, kill it. This is simply a marginally tougher high level Moarsman. # Once you've killed him, loot the appropriate item from a dais in the room as required by your society| #* [[Radiant Blood]] - {{Itemlink|Blood of T'thuun}} #* [[Celestial Hand]] - {{Itemlink|Amulet of T'thuun}} #* [[Eldrytch Web]] - {{Itemlink|Dagger of T'thuun}} # Note that you cannot loot until the Gate Watcher is dead! (No grab and go). # You can only loot one item per Watcher spawn, so if you are in a group you have to kill him once for each person. # Once you have the required item, return to your Lord Advancement NPC and hand it to them to complete the test. # Then talk to the Promotions Officer to receive your rewards and be promoted to Lord. # You can now access [[Moarsman City]] (Nyr'leha) by using the same statue you got the riddle from, using the statue now portals you to 90.8S 52.9W on the island. (The statue can be either at 88.0S 54.5W or at 88.0S 55.5W, the same as before.)
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