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Master Summoners
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== '''Expanded Lore''' == ''First Wave released April 2024''<br> ''More waves on the horizon for 2025'' === Genesis === In the aftermath of their release from a portal space prison, the Empyreans brought back their fragmented knowledge of Geomancy, an ancient art of summoning. This knowledge, once a guarded secret of their race, allowed Adventurers to call forth creatures of Dereth to aid them in battle. The Arcanum has taken this knowledge and has formed a magical system. Over time, a select few Adventurers transcended the teachings of the Arcanum mentors, mastering the summoning arts to an unprecedented degree. Beyond the foundational paths of Necromancer, Primalist, and Naturalist, these prodigious individuals forged new domains of mastery, becoming legends in their own right. Their abilities rivaled, and in some cases, surpassed those of the Empyreans themselves marking a new era in the annals of Dereth where Adventurer’s will and arcane knowledge intertwined to redefine the possible. Each Master's tale of acquiring their creatures' essence is unique, weaving a rich tapestry of alliances formed through bravery, cunning, profound bonds to even cruelty and subjugation. These stories describe the extraordinary journey of each individual and how their experience lead into becoming a Master of their own path, showcasing their unparalleled force they beckon to battle. === The Summoner’s Convergence === One by one, each of these summoners, upon ascending to mastery of their unique summoning class, experienced a stirring within—an awakening of instinct. It wasn’t a call to action or discovery, but a quiet beckoning, impossible to ignore. This awakening compelled them to walk, not with urgency or aimlessness, but with an unshakable trust that guided their steps. There were no maps to follow, no guides to consult, yet each stride carried a sense of purpose, as if directed by something beyond their understanding. Where they arrived was no accident. The places they found were steeped in arcane energy, alive with a resonance that seemed to vibrate in harmony with their very souls. Here, their abilities felt heightened, their connection to the creatures they summoned deeper and more profound. It was as though the air itself responded to their presence, bending subtly to their will. Each breath felt richer, more purposeful, as if drawn from the heart of the arcane itself. And there, in these places of power, they found others. Brought together not by chance, but by the shared threads of their stories and the nature of the creatures they summoned. It was a convergence, unplanned yet inevitable, where mastery and instinct had led them to meet. They shared their tales with one another—their trials, tribulations, and triumphs. Finally, they revealed their summons. Each Master Summoner marveled at the abilities and creatures of the others. There was a shared sense of accomplishment and respect, though harmony was not guaranteed. In one group, one summoner openly despised another. Yet, even their disdain did not prevent them from coexisting within the shared space, bound by the unique energy of the location and their common purpose. Each group, in time, came to name themselves. The names reflected their stories, their summons, and the bond—whether tenuous or strong—that formed between them. Four locations, four groups of three, each defined by their shared journey and the creatures they commanded.
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