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Slave Master Quest
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== Walkthrough & Notes == === Part 1: Sand Caves Flagging === # Speak to [[Nephthys]] inside the tent to get the {{Itemlink|Scrying Rod}}. # Use the [[Scrying Rod]] on top of the cliffs. This will cause a [[Mu-miyah Device]] to spawn, and when it does, use the device to flag for the next stage of the quest. You will get a message about it shocking you. The device moves around, and can be found at 1 of 4 locations (See map below). When you use the rod near one of the possible areas, a green message about "wind whipping through the chasms" will appear. ## 21.7S 8.0E ## 20.0S 7.1E ## 21.7S 7.4E ## 19.8S 8.0E #* Note: A common pitfall on this quest is not being able to find the device up on the cliffs. Note that the message about the "wind whipping through the chasms" is given at each of the ''possible'' locations where the device can spawn. Many people get the message and believe they are in the correct location when they really are not. A good strategy is to go the exact coordinates shown above and use the Scrying Rod 2-3 times within those coordinates. If the device does not spawn, move on to the next coordinate location. # Return to the tent and talk to [[Nephthys]] to receive the first reward. === Part 2: Temple Flagging === # Now you need to go into the [[Sand Caves]] dungeon. There are multiple portals found on top of the cliffs along the western edge that all drop at the same place (safe drop). #* There are multiple portals which drop at different locations within the dungeon. This appears somewhat random, but has been stated by the devs that it is not fully random. The exact mechanics of how the portals work is unconfirmed. # Run around the dungeon until you find a room with a [[Mu-miyah Soothsayer]] and [[Mu-miyah Channeller]]. There are 5 possible rooms where they can spawn and the dungeon is a maze with rocks that randomly spawn to block passages. The dungeon is filled with Mu-miyah, Armoredillos, A'nekshay, and Golems. The dungeon portal is recallable if you die. # Loot {{Itemlink|Red Destabilizing Crystal}} and {{Itemlink|Yellow Destabilizing Crystal}} off the Soothsayer and Channeller. There are 6 of each crystal per spawn. # Leave the dungeon and find the [[Mu-miyah Device]] again using the [[Scrying Rod]]. It may or may not be in the same location as previously. # Hand the crystals to the device and it will give you the second reward and flag you for Temple entrance. [[Nephthys]] will spawn next the device and direct you to enter the temple. Speaking to her is not required. === Part 3: Inside the Temple === # Now go to the [[Temple]] dungeon portal (Portal is recallable) on top of one of the cliffs. # Kill every creature on the lower levels in order to open the doors to the wings at the top of the stairs above the huge statue. The only creatures in the dungeon are Mu-miyah and A'nekshay. #* Note: The doors will only stay open for 20 minutes. # Once the creatures in the wings are all dead the doors to the next level will open. #* Note: It appears that only the [[Mu-miyah Grand Vizier]] and [[Bak'tshay Lady]] trigger the final set of doors. There is no need to clear the upper wings completely if these creatures can be killed. However, it is very difficult to kill them without killing everything else. # Go back to the top of the main stairway, enter the final set of doors, and kill the [[Mu-miyah Slave Master]]. When you attack him a bunch of guards will spawn but focus on the Slave Master because the guards disappear when the Slave Master dies. The doors to the room close when you attack him, but will open again when he dies. # Use the bookcase in the room on the left to spawn the reward NPC in the room on the right. Note that the NPC does not appear on the radar. # Talk to him for the final reward. # Quickly run to the beginning of the dungeon and take the right hallway (from the entrance) on the first floor. You'll find a path that was previously blocked by books. Now that it's cleared, run down the hall to pick up a [[Large Tome]] which is part of the [[Strathelar Royal Cloak Quest]]. Notes * Once you reach the upstairs area, creatures start dropping the following keys to chests also located on the same floor. The keys also have a repeat timer. ** {{Itemlink|Sandstone Mixed Key}} used to unlock the [[Mixed Equipment Chest (Sand Temple)|Mixed Equipment Chest]] ** {{Itemlink|Sandstone Armor Key}} used to unlock the [[Armor Chest (Sand Temple)|Armor Chest]] ** {{Itemlink|Sandstone Weapon Key}} used to unlock the [[Weapon Chest (Sand Temple)|Weapon Chest]] ** {{Itemlink|Sandstone Magic Key}} used to unlock the [[Magic Chest (Sand Temple)|Magic Chest]]
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