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Tactical Defense Game
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== Guide to Playing == # Speak to the [[Tactical Officer]] in the armor smith room (north wing) of your [[Faction Stronghold]] for a Yes No dialog to enter the [[Tactical Arena]]. # Give 5 [[Commendation Ribbon]]s to the [[Tactical Training Officer]] to start the game. # You will be given a few tokens to buy towers, purchase them from the [[Tower Distributor]]. Give to the translucent tower of your choice (match the colors) and an active tower will drop down on the board. You can upgrade towers to make them more powerful. # Obtain more tokens to buy towers from the [[Game Master]]. The number of tokens he gives you appears to be based solely on time, he will give new coins every 30 seconds and over time slowly increments the number given each time. Whether you use the tokens or not and how you use them does not impact the number he gives. If more than one period has passed when you talk to him, the NPC will give you all the unclaimed tokens at once (though it is to your advantage to use them as fast as you can get them to maximize damage done). # There are several types of mini creatures, it's possible each has their own speed and weaknesses. They meander in single file through the maze of trails until they make it to the stone tunnel exit. # You start with 30 lives. If 30 monsters escape you lose, at that point the towers despawn as does the token guy and any remaining monsters continue to wander as they are cleaned up. #* At the end of the map there is a hole in the wall where the monsters enter. Inside the hole is a [[Tactical Defense Score Keeper]] who kills the monsters that enter. He appears to use the same spell as the Uber Towers (Spectral Bolt) to kill the monsters. Once the Score Keeper kills 30 monsters you lose the game. # If reach the end with less than 30 escaping you win and the [[Supreme Tactician]] will appear near the coin NPC. Speak to him for your reward. A [[Society Treasure Key]], a Society Trade Token, and a title. === Tower Purchase and Upgrade Costs === {| | {|class="wikitable" ! Tower ! Cost |- | Archer | 1 |- | Fire Bolt | 2 |- | Trap | 5 |- | Uber Tower | 50 |- |} | {|class="wikitable" !rowspan=2| Tower !colspan=2| 1st Upgrade !colspan=2| 2nd Upgrade !colspan=2| 3rd Upgrade |- ! Tokens ! Cost ! Tokens ! Cost ! Tokens ! Cost |- | Archer | 1 | 2 | 1 | 4 | 1 | 8 |- | Fire Bolt | 2 | 4 | 2 | 8 | 2 | 16 |- | Trap | 5 | 10 | 5 | 20 | 5 | 40 |- |} |} === Strategies and Tips === #* Using an overhead view zoomed out a little gives a much clearer view of the towers (the roofs are darker so they show up a lot better). #* It may be easier (less errors) for some people to click on the tower and use the give hot key (see [[Mule]] for details) than to drag and drop on the tower. It can save time also since you can click on the tower as you are running up to it. #* Since tokens are only available every 30 seconds, use the time to plan your next move instead of spamming the NPC early in the 30 sec period. #* Early on you will have few tokens so will have to predominately buy archer and flame towers. #* The health and toughness of the creatures increases each spawn, so although higher upgrades early will help, it is better to upgrade broadly rather than deeply as you go. Later when you are getting more tokens per turn it's easier to continue upgrading broadly. It's also easier to keep track of since you don't have to remember which ones need which upgrades. #* The uber tower shoots Spectral Bolts at the same rate, so more powerful but same speed and cannot be upgraded. #* The firing rate is low which means you need towers all along the route to effectively attack a column. #* Corners are an especially good place to kill monsters as they pause for a second or two before turning. #* During the last several waves you will get no more tokens from the Game Master so you had better be happy with your set up towards the end. #* Be sure to have the Trap Towers built prior to the wave of Mini Phyntos Wasps. They seem to make a big difference. === Creature Order === # [[Mini Black Rabbit]] # [[Mini Cow]] # [[Mini Drudge]] # [[Mini Banderling]] # [[Mini Reedshark]] # [[Mini Lugian]] / [[Mini Tiatus Lugian]] # '''Boss:''' [[Mini Martine]] # [[Mini Crude Monouga]] / [[Mini Wild Monouga]] # [[Mini Mosswart]] / [[Mini Mosswart Zealot]] # [[Mini Scarecrow]] # [[Mini Tusker]] / [[Mini Silver Tusker]] / [[Mini Tuskie Sprinter]] # '''Boss:''' [[Mini Gaerlan]] # [[Mini Abominable Snowman]] / [[Mini Snowman]] # [[Mini Mattekar]] / [[Mini War Mattekar]] / [[Mini Swarthy Mattekar]] # [[Mini Ninja]] # [[Mini Tumerok]] / [[Mini Tumerok High Priest]] / [[Mini Tumerok Gladiator]] # '''Boss:''' [[Mini Thunder Chicken]] # [[Mini Sapphire Gromnie]] / [[Mini Emerald Gromnie]] / [[Mini Brass Gromnie]] # [[Mini Obsidian Golem]] / [[Mini Oak Golem]] / [[Mini Coral Golem]] / [[Mini Diamond Golem]] / [[Mini Copper Golem]] # [[Mini Mu-miyah]] # [[Mini Grievver]] / [[Mini Bane Grievver]] # '''Boss:''' [[Mini Olthoi Queen]] # [[Mini Guruk]] / [[Mini Burun Ruuk Shaman]] / [[Mini Burun Ruuk Savage]] / [[Mini Guruk Brute]] # [[Mini Obsidian Chittick]] / [[Mini Iron Spined Chittick]] / [[Mini Stinging Chittick]] # [[Mini Fiun]] # [[Mini Olthoi Eviscerator]] / [[Mini Olthoi Warrior]] / [[Mini Baby Olthoi]] # '''Boss:''' [[Mini Shadow Aspect of Grael]] # [[Mini Hollow Minion]] / [[Mini Blight Hollow Minion]] # [[Mini Ruschk]] # [[Mini Eater]] # [[Mini Red Phyntos Wasp]] / [[Mini Blue Phyntos Wasp]] / [[Mini Gold Phyntos Wasp]] / [[Mini Black Phyntos Wasp]] # '''Boss:''' [[Mini Very Mad Cow]] # [[Mini Mukkir]] # [[Mini Stalking Margul]] / [[Mini Helcan Margul]] / [[Mini Creeping Margul]] # [[Mini Horrid Remoran]] / [[Mini Remoran Corsair]] / [[Mini Remoran Raker]] # [[Mini Penguin]] # '''Boss:''' [[Mini Harbinger]] # [[Mini Moarsman]] # [[Mini Niffis]] # [[Mini Sleech]] # [[Mini Spirit]] # '''Boss:''' [[Mini Jester]] # [[Mini Elemental Protector]] # [[Mini Sclavus]] # [[Mini Virindi]] # '''Boss:''' [[Mini Aerbax]] # [[Mini Pyre Minion]] / [[Mini Pyre Champion]] # [[Mini Shadow]] # '''Final Boss:''' [[Mini Bael'Zharon]]
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