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Weapon Skills Update 2012
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== Melee Skill Consolidation == Due to the varying costs of melee skills, several choices are ignored due to being underpowered. Also, unlike Two Handed, Magic, and Missile combat, each skill is missing/weak in certain elements where as the other combat types have access to all damage types. We feel two handed is a great example of how a melee skill should work. * All of the melee skills will be condensed into 3 new skills. ** Heavy Weapons: A 6/6 one handed melee combat skill based off Strength/Coordination. ** Light Weapons: A 4/4 one handed melee combat skill based off Strength/Coordination. ** Finesse Weapons: A 4/4 one handed melee combat skill based off Quickness/Coordination. * Weapons of all types (mace, sword, dagger) will drop for each weapon skill. * Most one handed weapons will use the Heavy Weapons skill. * Some weapons will be designated as light weapons and use the Light Weapons skill. These weapons will do less damage than heavy weapons. * Some weapons (stiletto, rapier, etc.) will be designated as finesse weapons and use the Finesse Weapons skill. * Heavy weapons will be balanced against each other and competitive with one handed swords. * As you might expect from the lower skill cost, light weapons and finesse weapons will do lower damage than heavy weapons.
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