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Announcements - 2010/04 - Shedding Skin
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=== Loot Profiles === {{Turbine Developer | Date = April 13th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=500156#post500156 | Question = I opened the armor chest, it contained 1 weapon. That is all. And before any of you claim this was 'free', just go post somewhere else. | Text = That extra item (which is in all of the mana forge chest types) is what is allowing a chance for an Aetheria to show up in the chests. As for the chest not spawning all of its loot, we know of the issue but we haven't found a solution for it yet. | Developer = NoWorries | Title = AC Quality Assurance }} {{Turbine Developer | Date = April 13th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=500164#post500164 | Question = I think this is new, after the more recent tweeks to them i hadn't seen anything strange. I've made over a thousand pulls from armor chests and i can't ever recall seeing a weapon. | Text = This is not a new issue and has been around since MFC were added to the game, the fact that you haven't run into it should tell you how rarely it happens. | Developer = NoWorries | Title = AC Quality Assurance }} {{Turbine Developer | Date = April 23rd, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=502948#post502948 | Question = Sealed Treasury Vault nerfed? | Text = There have been no changes to the over all quality of loot. | Developer = Django | Title = Turbine Staff }} {{Turbine Developer | Date = April 23rd, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=503007#post503007 | Question = Turbine you should look into this I 8 Castle Mhoire pulls and NO level 8 spell comps were in any of them. The level 8 spell comps issue also applies to the mana forge chest. Please look into doing actual pulls before you dismiss this issue. | Text = Nobody dismissed the issue. The fact is that the quality has not changed. Mundane (non-magical stuffs, like spell components) were changed in order to add Aetheria to loot profiles. The thread brings up 2 issues, one that can be looked at (level 8 spell components) and another that we hear a lot but almost never has any actual change connected to it (over all quality of loot). The systems and files that control over all quality of loot are completely separate from those that control what types of loot drop in a specific profile. | Developer = Django | Title = Turbine Staff }} {{Turbine Developer | Date = April 23rd, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=503144#post503144 | Question = I Used 12 MFK pulls on the Magic Chests for components. Out of every chest I opened there was 1 piece of jewelry with absolutely no spells on it just a lvl 150+ requirement. Something is wrong with that. I have yet to find a Magic Chest spawn with nothing but components in it. | Text = The magic component chest was using a standard drop profile for aetheria instead of the one intended for the mana forge chests. This means that it isn't currently dropping aetheria at the same rate as the other chests and isn't necessarily dropping weapons when it doesn't drop aetheria. This is being updated for the next release. We're also making the Sealed Treasury Vaults a little more appealing and adding spell components back in. | Developer = Django | Title = Turbine Staff }} {{Turbine Developer | Date = April 23rd, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=503149#post503149 | Question = Should the Chests be droping so many items that have nothing on them. Example would be a Bracelet with no spells or anything just a normal bracelet with a 150 Wield Requirement. | Text = Yes, they should drop exactly 1 except in the case of special chests. In the case of mana forged chests the item without a spell on it should be a weapon. | Developer = Django | Title = Turbine Staff }} {{Turbine Developer | Date = April 30th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=504529#post504529 | Question = You guys going to take this crap out or are you pretty happy that MFKs give no magic necklaces? | Text = If you observed the drops in the chest you'll notice that the number of pieces of armor (for instance) in the armor chest is exactly the same as it used to be. There is also the additional of a non-magical weapon in most pulls, this non-magical weapon counters the Aetheria. We need to add our drops up to 100% and the MFK chest Aetheria drop is non-magic weapon or aetheria. The reasoning for this is that non-magic weapons are likely the best non-magic item you can find, sure they're not amazing but it's certainly going to be more useful than non-magic jewelry or non-magic armor. On top of dropping your normal MFK items the chests now also include one "hoard" (also known as non-magic) item to support the appearance of aetheria. We've made some changes to the profiles and many MFK chests will also have the chance of dropping spell crafting components as well as their magic items and the non-magic items in the future. There is currently a bug that one of the MFK chest types will drop non-magic jewelry, this is changing over to match the rest of the MFK chests for the next update. | Developer = Severlin | Title = Producer }} {{Turbine Developer | Date = April 30th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=504548#post504548 | Question = I was pulling from the Magic chests for spell comps and pulled a piece of jewelry with no spells on it every single time. | Text = This has been covered a few times. Some of the MFK chests are currently dropping non-magic jewelry instead of the non-magic weapons they should be dropping to support the dropping of Aetheria. This has already been corrected for next update. | Developer = Django | Title = Turbine Staff }} {{Turbine Developer | Date = April 30th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=504562#post504562 | Question = I had a pull from the Armor chest that yielded only one item - a 2H weapon. I think something is bugged. When you say Django that there are still the same number of armor pieces, that isn't always true. | Text = That's an existing bug, it has nothing to do with Aetheria or these chests in specific. You're not getting less armor because of the aetheria or the other items, the profile simply isn't generating all the loot it should. | Developer = Django | Title = Turbine Staff }} {{Turbine Developer | Date = May 2nd, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=504829#post504829 | Question = Viamont lace boots are still spawning w/ junk AL | Text = There is a bug with those type of boots (not the chest). It's fixed on the test server for the next patch. There was a bug in how they generated. Since it is a mutation, only new boots will be affected. Sev~ | Developer = Severlin | Title = Producer }} {{Turbine Developer | Date = May 4th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=505294#post505294 | Question = Good call on the retry idea for chests spawning only 1 item. I was pretty frustrated to burn a key on a armor chest only to get 1 single 2h weapon. Bah! | Text = I just found the bug that caused chests to fail to generate loot. Basically every loot check in the game since the dawn of time was actually 1% less than marked. So the MFK chests with three profiles that were marked 100/100/100 actually had a 99/99/99 chance to generate items from their profiles. I fixed in for May, assuming it passes QA. Sev~ | Developer = Severlin | Title = Producer }} {{Turbine Developer | Date = May 5th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=505381#post505381 | Question = So is this affecting the number or items spawning in the MFK chest, or just it's chance to spawn absolutely nothing? I've come across chests with 0 (9,000) burden, and I just don't open them. I mean, I'm sure not everyone is cautious enough to ID every chest like I do, but yeah. Again, does this bug affect the number of items in a chest aside from that? Say for instance, 3 items when there should be 4, and so on? | Text = There are three separate treasure profile types distributed among various creatures and chests. Each profile type can point at a number of treasure tables. Internal names aside, basically it's weapon/armor stuff, magic stuff, and mundane stuff. While the exact tables each points to vary, each has a different way of mutating the stuff it generates. That is why we can't just put spell components into the weapon/armor profile; the profile would choke because it has a specific way of mutating items it generates. When we need spell components to drop in the same chest as other items we have to include two profiles to do it. Each profile had a 1% greater chance of not generating things. Aetheria *has* to drop in the "mundane" profile because it doesn't mutate like other treasure items do. We had to add special code for it. That's why the Aetheria that drops in chests is in addition to the normal loot, and its why when Aetheria doesn't drop it is replaced by a weapon with no magic mutations. So if the primary profile in the chest hits this bug, you'd see a single weapon with no stats generate. Conversely, there is also a chance that the Aetheria/Non Magic Weapon slot won't generate. Countless creatures and chests all have various combinations of these profiles each with potential different treasure profiles within each profile so this bug can manifest in a large variety of ways and appear to only prevent partial loot drops. I apologize if that is too much information. Sev~ | Developer = Severlin | Title = Producer }} {{Turbine Developer | Date = May 6th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=505691#post505691 | Question = Thank you for ruining the in-game economy by changing long-established game mechanics in your far-too-late macroing witch hunt. Judging by the numerous threads/posts regarding the removal of peas and such from the loot profile, I'm thinking I'm not alone. | Text = This change is a side effect of the Aetheria additions. When we first added Aetheria we noticed the magical creatures seemed to be dropping them at the wrong rate. When we looked into it, it appeared that many of the creatures that were considered "magical" and were supposed to be using the magical loot profile were using the mundane loot profile and vice versa. So it got fixed. As a side effect, a lot of magical creatures that used to drop peas and kits (mundane items) now drop magical oriented loot, and conversely a lot of mundane creatures that used to drop magical loot now drop peas, kits and mana stones. We didn't want to inconvenience the players as much as fix loot profiles as we encountered them. If someone needs these items they should be able to hunt "mundane" creatures as was intended. My question is are the creatures considered "mundane" not dropping peas and kits and mana stones? Sev~ | Developer = Severlin | Title = Producer }}
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