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Combat
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====Power Bar Maneuvers==== Many weapons can alternate between stabbing and slash motions depending on the power setting. Some one-handed weapons can also deal more than one blow per attack when they have the [[Multi-Strike]] property. {|class="wikitable" !Maneuver !Stance !Power Bar (PB) !PB Damage Modifier |- |Slash |One-Handed<br>One-Handed (Dual Wield)<br>One-Handed (Shield) |Full<br>Medium to Full<br>Medium to Full |150%<br>100% to 150%<br>100% to 150% |- |Backhand |One-Handed |Medium |100% |- |Stab |One-Handed<br>One-Handed (Dual Wield)<br>One-Handed (Shield) |Low<br>Low to Medium<br>Low to Medium |50%<br>50% to 100%<br>50% to 100% |- |Double Slash |One-Handed<br>One-Handed (Dual Wield)<br>Two-Handed |Medium to Full<br>Medium to Full<br>Low to Full |100% to 150%<br>100% to 150%<br>50% to 150% |- |Double Stab |One-Handed<br>One-Handed (Dual Wield)<br>One-Handed (Shield)<br>Two-Handed |Low to Medium<br>Low<br>Low to Full<br>Low to Full |50% to 100%<br>50%<br>50% to 150%<br>50% to 150% |- |Kick |Unarmed |Full |150% |- |Punch |Unarmed |Medium |100% |- |Jab |Unarmed |Low |50% |} =====Recklessness===== Recklessness allows a player to increase their melee or missile damage at the cost of increase the incoming damage they take. Recklessness does not apply to critical damage numbers. When trained, the combat bar will highlight the area where recklessness is active, which is between 10-90% power. Below or above this range allows the player to attack normally without the recklessness effect. The skill provides a maximum +20 Damage Rating increase if specialized and +10 Damage Rating if trained. This effect decreases proportionally if the Recklessness skill is less than the combat skill. <div style="display:inline-block"> [[File:Combat Panel with Recklessness Live.jpg|frame|How the combat panel appears when [[Recklessness]] is trained or specialized.|359x33px]] </div>
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