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== Update History == {{Update History| [[The Changing of the Ways]] * Metal armors now weigh 1/3rd less, have 1/3rd less value, and have had their elemental protections increased. [[The Gathering Storm]] * Dabus, maces, morningstars, and tofuns have had their burden reduced. * Most thrown weapons have had their burden reduced. [[Flesh and Blood]] * Cantrips added for weapons and armor. * High level jewelry can now generate multiple spells (with increased Arcane Lore). [[Persuasion]] * Damage and variance bonuses added to weapons. * Weapons with these bonuses have a wield requirement of 250. * Shields no longer generate useless spells (bow, crossbow, magic skills). * Gauntlets and sollerets can now generate with bow, crossbow, and thrown weapons masteries. * The chance for various spells and weapon types to generate have been adjusted. [[Hidden Vein]] * All players can now appraise items regardless of their skill levels. * The rate at which dual and treble-spell jewelry drops have been doubled again. * Dual-spell clothing added. [[Repercussions]] * Royal Atlatls added to loot. * New max damages and variances for melee weapons added. * Weapons with these new values will have a wield requirement of 325. * Armor now has the potential to have higher AL for each type of armor. [[Atonement]] * Covenant Armor introduced. * Tassets introduced. * Intermediate wield tier of 300 added to melee weapons. * Missile weapon wields of 270 and 290 added for high damage mod weapons. * Armor and clothing now states exactly what body parts are protected in the ID panel. * Armor protection caps (can no longer be increased through bane spells) added for the seven protection modifiers added: ** Poor: 0.1 -- 0.4 ** Below Average: 0.4 -- 0.8 ** Average: 0.8 -- 1.2 ** Above Average: 1.2 -- 1.6 ** Excellent: 1.6 -- 2.0 ** Unparalleled: 2.0 [[Verdict]] * Certain thrown weapons--such as throwing axes, clubs, daggers, djarids, darts, javelins, and shokens--will no longer appear as treasure (now found at town [[Bowyer]]s). * SIK chests should now provide slightly better treasure. [[Festivus]] * Mana Conversion modifiers introduced for casting devices. [[The Iron Coast]] * Loot no longer appears on the floor when a corpse decays. Monster corpses now remain for five minutes--a much longer period than they currently do--but when they decay, any unclaimed loot that remains on the corpse will also decay. [[The Hall of the Tusker King]] * Parchment no longer drops as loot. * Creatures no longer drop their pitiful unmutated weapons. * Missile weapon ammunition (i.e., arrows, crossbow bolts, and atlatl darts) no longer drops as loot. * Foods now only drop at low treasure levels. At higher levels, food has been replaced with potions. This does not affect special food drops, like fire auroch meat or spices. * More types of scarabs (e.g., lead, iron, copper) drop at lower levels of loot. At higher levels of loot, scarabs have been replaced with scarab peas. * Weapon damage, variance, offense and defense modifiers, and speed now mutate more often. In addition, weapon burden can now mutate as well. * The armor level and burden on armor mutates more often. In addition, the elemental protection of shields can mutate. * Jewelry now has a chance to be generated with heritage requirements. [[Discoveries]] * The highest profile of loot, such as that found in Singularity Troves, has been upgraded in several small ways. [[A Swelling Tide]] * The Golden Chests at the casinos now give better treasure. [[Reign of Terror]] * Sturdy Steel Chests should provide slightly more loot. [[Waking from the Abyss]] * New types of leather armor can now be found in loot, such as leather long gauntlets and leather pants. [[The Madness of Men]] * [[Treasure in Asheron's Call#February|Phase 1]] of the major treasure revisions. [[Across the Vast Divide]] * [[Treasure in Asheron's Call#March|Phase 2]] of the major treasure revisions. [[A New Threat]] * [[Treasure in Asheron's Call#April|Phase 3]] of the major treasure revisions. [[Mired Hearts]] * [[Treasure in Asheron's Call#May|Phase 4]] of the major treasure revisions. [[Assault]] * Higher wield-req weapons added (Each additional tier of weapons has an average damage-over-time increase of 5% when compared to the preceding tier.) ** Melee weapons with a 350 wield requirement. ** Missile weapons with a 315 wield requirement. ** Magic casters with 290 and 310 War Magic. * Elemental damage bonuses introduced for missile and magic weapons with 315+ and 290+ wield requirements. [[Infiltration]] * Tier 6 wield-req weapons added: ** Melee weapons with wield requirements of 370 and 400. ** Missile weapons with wield requirements of 335 and 360. ** Casters with wield requirements of 330 and 355. [[Friend and Foe]] * New loot weapon styles added: ** Baton ** Board with Nail ** Claw ** Compound Bow ** Compound Crossbow ** Dericost Blade ** Glaive ** Lancet ** Lugian Hammer ** Slingshot ** Stick [[Under Cover of Night]] * Crowns, Hats, Shoes, and Gloves spawn with much higher Armor Level can now be found. * Improved elemental protections on Leather, Studded Leather and Scalemail armor and clothing. * Elemental wands can now be tinkered to increase their elemental damage multiplier. * Loot can now generate with level 7 spells. * Cantrip spells can now be found on jewelry and clothing in addition to armor and weapons. [[Ancient Powers]] * Loot Tier 7 introduced. [[Shifting Tactics]] * Weapons with new tier stats in 420 and 400 wield should be far more common. * Armor sets now have a higher chance of dropping. * All armor sets now have an equal chance of dropping instead of favoring some over others. [[Old Ghosts]] * Loot in the 7th tier expanded to creatures that also drop [[Pristine Mana Shard]]s. * Min AL increase on Covenant type (unenchantable) armor. * Staff damage variance for tier 7 corrected. * Increased number of items in weapon mana forge chests by 1. * Significantly reduced chances of pulling bane cantrips in highest loot tiers. * Hiltable Daggers and Swords now drop from tier 7 creatures. * Allegiance Rank requirements should no longer show up in Mana Forge Chests or on the Creatures dropping the high tier of loot. [[Picking up the Pieces]] * New multi-strike weapons should now be able to be hilted after being tinked and hilting should no longer make the item attuned and bonded. [[Shedding Skin]] * Loot should no longer spawn with Racial Requirements. Pieces that would have racial requirements are instead generated as "exceptional" pieces that have lower Arcane Lore requirements. [[Celebration]] * [[Haebrean Armor]] added to tier 6 and up loot. [[Filling in the Blanks]] * [[Knorr Academy Armor]] added to tier 6 and up loot. [[Hidden In Shadows]] * [[Sedgemail Leather Armor]] added to tier 6 and up loot. [[Cloak of Darkness]] * Cloaks added to all tiers of loot. [[Master of Design]] * Lightning proof sets will no longer appear more often than other sets from Casino chests. [[Road to Revenge]] * Spear two-handed weapons now have the same possible variances as cleaving two-handed weapons. * Small maximum damage increase for light axes. [[Balance of Power]] * Loot Tier 8 introduced. * Armor/Damage/Elemental Damage/Percent Damage can drop at new higher level in all loot tiers. * Minors can now drop from the lowest loot tier. Majors can now be found one tier earlier than before. * The rate of cantrips in tiers 1-6 has been increased. * Creatures that drop tier 7 loot (mana forge level of loot) have been adjusted to drop better loot more often. * Mana Forge chests have had luck applied to them. * All types of non-covenant armor can now drop with the top AL as opposed to only certain types of armor as it has been in the past. * There is now a max damage(elemental damage/percent damage) difference between the top and second to top wield on all weapon types. * Epic loot with sets will now drop with a level restriction of 150 instead of 180. * Broken Mana Forge Keys now have a 24 hr lifespan that is removed upon fixing the key. * Epic Spirit Drinker is now more effective. * Epic skills/attributes are now more effective. * Epic Hermetic Link now exists. * Summoning skill boost has been added to the Wise set. * Pristine Mana Shards will no longer drop in loot. Existing shards can still be turned in for keys. All creatures that previously dropped shards now have a chance of dropping a broken key. * Loot tiers and creature levels standardized (part of an on-going creature rebalance) ** 1-15 - Tier 1 ** 20-30 - Tier 2 ** 40-50 - Tier 3 ** 60-80 - Tier 4 ** 100-115 - Tier 5 ** 135-160 - Tier 6 ** 185+ - Tier 7 }}
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