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===Player Characters=== ''See also: [[Player Character]]'' ====<center>Aetheria</center>==== {|cellpadding=3 |-valign=top |[[File:Surge of Destruction Live.jpg|150px|link=Aetheria]] | Help the Arcanum and unlock the secrets of a new kind of magic that the Empyreans called Aetheria. <br><br> Players can learn the ability to gather and manipulate Aetheria to tap the energies of the ley lines of Dereth to gain power and benefit from surges of magic. These items level up as you gain experience. <br><br> Each sigil also has a different power which it granted to those who wield it, provided the Aetheria has gained enough experience to increase in levels. One example sigil is the sigil of destruction that increases your damage rating. |} ====<center>Augmentations</center>==== {|cellpadding=3 |-valign=top |[[File:Advancement.jpg|150px|link=Augmentations]] | '''Augmentation Gems''' <br><br> Once you reach the higher levels of power on your character, you will need ways to spend experience. This is where Augmentation Gems come in. These gems provide unique ways to enhance your characters from things such as lessening damage received, increasing your number of pack slots, reducing the sting of death and much more. <br><br> By completing a quest to acquire a gem and paying an experience point cost, you can add one of these permanent abilities to your character. These gems are one of the most powerful forms of character advancement for heroes in Dereth. <br><br> '''Luminance Augmentations''' <br><br> Experience one of the newest end-game mechanics, Luminance. Players over level 200 can now increase their abilities even more with this new feature. Improve everything from your Critical Hit success, to your ability to craft. As with everything in Asheron's Call, the choice is yours!" |} ====<center>Cloaks</center>==== {|cellpadding=3 |-valign=top |[[File:Blackened House Mhoire Cloak Live.jpg|150px|link=Cloaks]] | "Denizens of Dereth can wear cloaks of varying patterns to compliment their tailored suits. Cloaks are equipped into a new back slot on your character inventory panel. As the Arcanum has learned to weave magic into these garments, cloaks have begun dropping from creatures and appearing in chests throughout Dereth. <br><br> Cloaks appear with a small number of patterns to suit the varying tastes of the adventurers of Dereth. The Arcanum has created cloaks that automatically take the colors of the basic clothing of the person wearing it. As such when a traveler changes the color of shirts and pants the cloak changes to match it. Because of this the tailors of Dereth have learned to tailor not only cloaks, but the shirts and pants of the lands as well. <br><br> Cloaks can also have magical properties. Cloaks are created with a level. Low level loot will drop level 1βs, mid level loot will drop level 2βs and high level will drop level 3βs. There are rumors of cloaks that might have an even higher level of power, but those rumors are unconfirmed. Cloaks do not have their full power when they are created; each must be increased in power by being worn while the adventurer wearing it seeks glory and experience in Dereth. A cloak will only reach its full potential when it has been worn in battle and on quests so its magical potential can be fulfilled." |} ====<center>Tailoring</center>==== {|cellpadding=3 |-valign=top |[[File:Tailoring.jpg|150px|link=Tailoring]] | "Tailors create tailoring kits to enable citizens to customize the look of their armor if the character has an initial armor piece to work from. <br><br> Each tailor sells tailoring kits. These kits enable your character to take the appearance off an item that looks good and add that appearance to another item equipped in the same place(s) with more favorable adventuring qualities. The initial piece is always the piece that looks good. Using the tailoring kit upon that piece destroys it, but the look of the item is retained within the kit. The tailoring kit is then applied to your tried and true adventuring armor piece to change its appearance. <br><br> If you use the kit properly, the end result is that your trusty armor that once had an old, tired looking appearance will now have the new attractive look of the piece you liked! You can put together a unique style and leverage the varied colors and styles of Dereth without fear of having your skull crushed because a piece you like does not have the armor protection you might require as you adventure throughout the lands." |} ====<center>Weapon Masteries</center>==== {|cellpadding=3 |-valign=top |[[File:Sword Mastery (Object) Live.jpg|150px|link=Weapon Mastery]] | "Weapon Masteries allow a character to pick one melee and one ranged weapon to excel at. Choose from: Axe, Sword, Mace, Dagger, Staff, Spear, Unarmed, and Two Handed weapons for melee and choose between: Bow, Crossbow, Thrown Weapons, and Magic when fighting from afar." |}
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