Home
Random
Recent changes
Special pages
Community portal
Preferences
About Sundering
Disclaimers
Sundering
Search
User menu
Talk
Contributions
Create account
Log in
Patches
|
Items
|
Quests
|
Creatures
|
Dungeons
|
NPCs
Attributes
|
Skills
|
Titles
|
XP Augmentation
|
Luminance Augmentation
|
Tailoring
Character Creation
β’
New Player Guide
β’
User Interface
β’
Glossary
Editing
Announcements - 2010/02 - Winter's Knight
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Society Aug Quest === {{Turbine Developer | Date = February 10th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=490677#post490677 | Text = As several melee characters have mentioned already in this thread, it is a very doable quest as a melee. Also someone else was nice enough to post that you only need to kill 17-19 mobs to complete the quest. You have 40 minutes to get those kills. There is some figuring out as well as some trial and error for this quest. For example some melees talked about how hard it was to clear the first room before the respawns started again, but your fellow players have also mentioned how you do not have to kill those spawns. That type of figuring out was meant to be a part of the quest, and as you learn what you do and do not have to do the quest becomes faster and easier. It is also meant to be a challenge for the average player. A lot of players have posted useful information for approaching this quest, using those different suggestions and trying some strategies of your own will get you through the quest. Once you've figured out how to beat the quest once, most likely you won't have any trouble completing the quest on a regular basis to get an aug. AC is fun because it has so many options on how to approach the same quest. You can use blighted/weaping weapons, alchemy grenades, lenses, you can have backup magic skills for debuffing, black pages, and the list goes on. You certainly don't have to use all of the options, but if you don't use a single one of the options then the quest will be more difficult. | Developer = NoWorries | Title = AC Quality Assurance }} {{Turbine Developer | Date = February 11th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=490948#post490948 | Question = 1) You have given Master Soldiers shields that reduce damage from maxed swords down to the single digits. Melee/Missile chars pay a penalty for this, while Mages do not.<br>2) Every single key that you need to complete this quest is on a Master Soldier that is using such shields. | Text = 1)The shields have a 25% magic absorption. 2)Soldiers are the easiest to drag out of a room, as the mages and archers are set to be stubborn, they will stand inside the room and try to shoot/cast at you for a long time. This means you can drag the key out of the room and fight it 1 on 1. If the key was on one of the other classes you'd usually end up fighting it in the room with all the other mobs hitting you. Solutions to 3-5 have been posted by other players. | Developer = NoWorries | Title = AC Quality Assurance }}
Summary:
Please note that all contributions to Sundering may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Sundering:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
If you're new to the wiki, please take a moment to review our
Naming Conventions
and
Page Templates
. Using proper article names and image formats/sizes keep the wiki clean and helps avoid duplicate entries. Thanks!