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Four Corners of Dereth
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=== Part 1: The Charged Niche === * This one involves a lever puzzle, unknown if it can be done solo. # The [[Charged Niche]] is located at 91.6N, 46.8E, on [[Aerlinthe]] island. #* Route: [[Aerlinthe Recall]] or giving a D Note to [[Garaena the Emissary]] outside [[Candeth Keep]]. Run north and along the inner bay shore on Aerlinthe until you reach the crater to the north in the middle of the island. Take the path upward on the right side of the crater and follow it around to the back of the crater rim. # The drop has one enemy there, but is otherwise safe. The dungeon itself contains [[Mu-miyah Lord]]s, [[Dust Golem]]s, along with a few [[Infectious Rat]]s. # In this dungeon you will need to hit a series of levers in order to progress through the dungeon. # From the drop go straight until you come to a 4 way split with 3 wooden doors. # To get to the 1st lever, take the East door, then turn South, then East and follow the hall to the lever at the end. Pull it, then retrace your steps to the 4 way intersection. The West door will now be open. # Jump across from the West door. To reach the 2nd level head South, take the SECOND left (South) and the lever will be at the end of the hall. # After pulling the lever backtrack and take the 1st turn (now on the right) heading South that you passed moments ago. # At the top of the ramp will be a jump. Take it. This will put you back at the start of the dungeon. The North door will now be open. Jump across. # To get to the 3rd lever take the North path, followed by a left (West). The lever will be at the end of the hall. #* Note: After pulling this lever the final door will open. You will need to move fast to get back to it before it closes however (if by yourself). It seems to have a 3 minute timer so killing on your way back to it is not advised. # Pull the lever then backtrack to pit you jumped across. From here go West and up a ramp, at the top of the ramp head as far South as you can, then bear right (West). # Up another ramp then follow the hall South. In the small room head left (North) and then exit South from the next small room. # Continue to follow the hall East and you will head up another ramp. On the left will be the same jump you took earlier. Take it again now. # From the entrance head back to the intersection with the 3 doors, and take the East door and continue East at the split. The door will be open and you can now jump across. # Talk to the [[Bak'tshay Keeper (Charged Niche)|Bak'tshay Keeper]] and a he becomes attackable, the door into the room will lock behind you and 3 [[Infectious Rat]]s will also spawn. #* Tip - Kill the [[Infectious Rat]]s 1st as they chain cast [[Incantation of Fester Other]]. # Defeat the Bak'tshay Keeper. # Loot a {{Itemlink|Signet Fragment (Charged Niche)|Signet Fragment}} (drops 9) and head to the next dungeon.
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