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Graveyard Tactics and Equipment
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====Nighttime==== *Wights (Weak to Slashing/Fire) (Uses bludgeon damage) *Wight Captains (Weak to Slashing/Fire) (Uses slash/bludgeon damage and can cast imps/vulns/slash wars) *Wight Blade Sorcerers (Weak to Slashing/Fire) (Casts imps/vulns/fester/slash wars) *Pyre Minions (Weak to Fire/Bludgeoning) (Uses bludgeon damage) *Pyre Skeletons (Weak to Fire/Bludgeoning) (Uses AR fire damage and can cast vulns and fire wars) *Pyre Champions (Weak to Fire/Bludgeoning) (Uses a shield as well as AR fire damage and can cast imps/vulns and fire wars) *Corrupted Dreads (Weak to Fire/Lightning/Slashing) (Uses cold damage as well as vulns and cold wars) *Spectral Dreads (Weak to Fire/Lightning/Slashing) (Uses cold damage as well as vulns and cold wars) *Sorrow Wisps (Weak to Slashing/Bludgeoning) (Uses Neutral damage as well as vulns and cold wars) *Hatred Wisps (Weak to Slashing/Bludgeoning) (Uses Neutral damage as well as vulns and fire wars) *Despair Wisps (Weak to Slashing/Bludgeoning) (Uses Neutral damage as well as vulns and acid wars) All of these can spawn outside but, for the most part, the Dreads tend to be the only real residents of the crypts. The spawns this time around are far more magic intensive; but do not underestimate the power of their physical attacks as they do hurt, badly, when imperiled and vulned. It tends to be easier (not easy) to stay on the top of the crypts as well as avoiding the wisps altogether due to the time it takes to kill them. The strategies for hunting in this place are as varied as the players exploring and so I have taken the liberty of writing a few tactics for different templates; solo or group (though this place is designed for groups). (Boundary trap refers to using the outside borders on the eastern, southern, and northern exits to trap spawn and dispatch in a safer fashion.) Note: Alchemy grenades are mentioned but you can obviously use life magic at your discretion.
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