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Jester's Lost Marbles
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=== Part 1: Jester's Marbles and Markers === # Go to 62.8S, 45.1W to get up onto the cliffside. Follow the ledge around to 65.1S 43.7W and pick up the {{Itemlink|Jester's Marbles}}. # Located in the Graveyard at 65.8S 43.8W you will find a Summoning Stone. Use the stone to spawn [[Jester]]. # Return the marbles to [[Jester]] and he will open a portal to the [[Mhoire Armory]]. #* {{Tip}} If you miss it there is also a fixed location portal at 64.8S 44.3W inside a bunker. This same portal can be used to get back if you die, or when repeating the quest. # Explore the armory and find all 10 of [[Jester's Marker]]s. #* {{Warning}} The dungeon is filled with very high level ghosts such as [[Corrupted Maiden]]s that hit extremely hard but are slow moving. If you are running past them, as long as you avoid getting close they won't sticky melee and are too slow to catch up to you. Fighting is probably counterproductive, the ghosts are both high health and highly resistant. # There are many locked doors that are one way locked (can be opened from the other side). There are two options here, you can either use lockpick skill (doors are 330 difficulty) to pick doors (fastest) or there are Armory Captains at the top of each armory wing that drop a 8 hour keys that open the doors for that wing. You can get to each captain without LP: ## {{Itemlink|East Armory Key}} ## {{Itemlink|North Armory Key}} ## {{Itemlink|West Armory Key}} ## {{Itemlink|South Armory Key}} # There are 2 markers in the West Armory, 3 markers in the North Armory, 2 markers in the East Armory, 1 marker in the South Armory, and 2 markers in the Forge (bottom) area (see map). # When you use the 10th and final marker, a {{Itemlink|Jester's Marker}} will be put in your pack. Bring it to the Jester in GY (southern [[Summoning Stone]] again) for your rewards.
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