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Master Summoners
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=== Genesis === In the aftermath of their release from a portal space prison, the Empyreans brought back their fragmented knowledge of Geomancy, an ancient art of summoning. This knowledge, once a guarded secret of their race, allowed Adventurers to call forth creatures of Dereth to aid them in battle. The Arcanum has taken this knowledge and has formed a magical system. Over time, a select few Adventurers transcended the teachings of the Arcanum mentors, mastering the summoning arts to an unprecedented degree. Beyond the foundational paths of Necromancer, Primalist, and Naturalist, these prodigious individuals forged new domains of mastery, becoming legends in their own right. Their abilities rivaled, and in some cases, surpassed those of the Empyreans themselves marking a new era in the annals of Dereth where Adventurer’s will and arcane knowledge intertwined to redefine the possible. Each Master's tale of acquiring their creatures' essence is unique, weaving a rich tapestry of alliances formed through bravery, cunning, profound bonds to even cruelty and subjugation. These stories describe the extraordinary journey of each individual and how their experience lead into becoming a Master of their own path, showcasing their unparalleled force they beckon to battle.
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