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Singularity Weapons Quest
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=== Part 1: The Base Weapon === # You will first need to find a {{Itemlink|Tattered Virindi Cloak}}, which drops on [[Mosswart Mire-Witch]]es. Not all witches drop it, only outside and in spawns of five mosswarts (inside or in spawns of less than five will not drop them, the five spawn ones always drop one). Good places to find such spawns include near [[Kara]], especially in the lake area, and on the [[South Direlands Landbridge]], there is a portal there in [[Qalaba'r]]. Though the lake areas are small; so I suggest the following get to Kara (East wing (Sho) in Town Network), then run to the southwest until the shore. Then just run west along the shore until you see a group of 5 witches (usually between 38.0E and 15.0E). With this method, you should find one in less than 30 minutes and you won't have to climb mountains. Do not kill any other spawns than the 5 witches, the spawn can reset when you leave the landblock but dead creatures take a long time to respawn with someone in the landblock : so it reduce both your's and other's chances to find the special spawn. The cloak has an 18 hour quest timer on it. # Once you've found a Cloak, take the [[Freehold]] (portal in the East wing (Sho) of [[Town Network]]). Just to the northwest is the dungeon [[A Mosswart Hideout]] at 72.7S, 90.7E. # Once in the Hideout, head west and hug the right wall. After going down 2 ramps you'll end up at the [[Chest (A Mosswart Hideout)|Chest]]. # Open the chest with a [[Sturdy Iron Key]] and loot the {{Itemlink|Virindi Essence (Blue)|Virindi Essence}}. There is a 20 hour timer on the essence. Use the [[Virindi Essence (Blue)|Virindi Essence]] on the [[Tattered Virindi Cloak]] to get a {{Itemlink|Glowing Virindi Cloak}}. # Go to the [[Moss Chamber]] near [[Zaikhal]] at 14.1N 0.7W. # Down east ramp from big hall, stay all rights, thru door, down several right turning ramps, continue rights until you see [[Gragghk]] in between two big wooden ramps. Moss Chamber portal located in South wall. # Go in that portal and give the [[Glowing Virindi Cloak]] to the Virindi NPC that is standing behind the item you want to get your [[Singularity Weapons|Singularity Weapon]]. The item will be destroyed if you die, however you can make it permanent as described in the next section. :{|class=wikitable ! Weapon ! NPC |- | Atlatl - [[Missile Weapons]] | [[Atlatl Minion]] |- | Axe - [[Heavy Weapons]] | [[Beaten Virindi]] |- | Bow - [[Missile Weapons]] | [[Bow Minion]] |- | Crossbow - [[Missile Weapons]] | [[Crossbow Minion]] |- | Dagger - [[Finesse Weapons]] | [[Dagger Minion]] |- | Mace - [[Light Weapons]] | [[Conquered Virindi]] |- | Spear - [[Heavy Weapons]] | [[Leashed Virindi]] |- | Staff - [[Heavy Weapons]] | [[Staff Minion]] |- | Sword - [[Light Weapons]] | [[Tamed Virindi]] |- | 2 Handed - [[Two Handed Combat]] | [[Yoked Virindi]] |- | Unarmed - [[Finesse Weapons]] | [[Unarmed Minion]] |- | Wand (Life Magic) - [[Life Magic]] | [[Life Magic Minion]] |- | Wand (War Magic) - [[War Magic]] | [[War Magic Minion]] |- |}
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