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Announcements - 2010/04 - Shedding Skin
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=== Tailoring === {{Turbine Developer | Date = April 13th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=500178#post500178 | Question = Retained items cannot be Tailored? Was this meant to be? | Text = This is by design. We don't want people to be able to accidentally blow up retained pieces by taking their appearance. You should be able to craft an appearance *onto* retained items using a tailoring kit, you just can't blow up retained items by trying to take the item's appearance. Sev~ | Developer = Severlin | Title = Producer }} {{Turbine Developer | Date = April 13th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=500179#post500179 | Text = A slot reduced hauberk is still a hauberk as far as tailoring is concerned. You may take the appearance from another hauberk (destroying it) and add that appearance to the slot reduced hauberk (changing its appearance to be the same as the destroyed hauberk) and it will remain slot reduced. | Developer = Django | Title = Turbine Staff }} {{Turbine Developer | Date = April 13th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=500193#post500193 | Question = I don't think retained has anything to do with it - I've tried another that is not retained and it doesn't work. I have slot for slot - single slot items only. I'm using Covenant as my "look" armor onto pieces of varied type. I have not gotten one covenant piece to work. | Text = Covenant only works on other covenant. Unenchatable armor types were intentionally done this way. | Developer = NoWorries | Title = AC Quality Assurance }} {{Turbine Developer | Date = April 13th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=500201#post500201 | Question = And its still mentioning im wearing it. | Text = You can't use any of these kits of armor you have equipped, you have to put it in your inventory and apply a kit to it. | Developer = NoWorries | Title = AC Quality Assurance }} {{Turbine Developer | Date = April 16th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=501057#post501057 | Text = Once they have a green arrow on them they've already been destroyed. The item you have is simply the name, material type, description and appearance of the original item being stored for transfer. If you'd like to make sure you don't accidentally destroy items you want to keep you can retain them which will prevent the use of the tailoring kit on the item. I can't say how many imbued items I've accidentally salvaged. I remember the first 10 tinked wand (mana c and critical strike, this was before rending imbues, before melee d on casters, before most mages even had melee d) that my patron gave me for years of vassalage. Yeah, took me about a week to accidentally salvage it. | Developer = Django | Title = Turbine Staff }} {{Turbine Developer | Date = April 25th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=503435#post503435 | Question = You could have made multi-slot armors useful by making them single slot. | Text = This would have left existing characters who were wearing these pieces with "holes" in the coverage of their suits. When we examined the fall out of this, and the inconvenience of leaving existing and returning players unplayable because they would have holes in their coverage the result was unacceptable. Sev~ | Developer = Severlin | Title = Producer }} {{Turbine Developer | Date = April 25th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=503435#post503435 | Question = Again like I said you had no problem introducing a new loot tier, which makes people have to work for new items again. Yet apparently letting these old multi-slot pieces fall by the wayside was unacceptable. Non-sense. Just as with when the new loot tier was introduced people had to work to upgrade. With my proposal some people would have to work to upgrade. | Text = I have no issue with something like this if our design goal is to provide new challenges and new loot to gain. That was not our design goal with this change, nor was it a request of the player base that we were trying to accommodate. Sev~ | Developer = Severlin | Title = Producer }} {{Turbine Developer | Date = April 27th, 2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=503850#post503850 | Question = The color of your under garments has a profound impact on the look of many armor styles. There are some unique underwear colors that aren't available via dye. So if you want one of those unique colors you have to be extremely ultra ultra lucky to find it on a T-shirt you want to use. Being able to transfer those colors to the shirt/pants you want to wear is the missing ingredient from making tailoring near perfect. | Text = If you told me years ago that someday I'd be working on a game where players would be clamoring to be able to custom tailor their underwear I would have laughed. As I recall there was a tech reason we didn't do it. I'll bring it up with the team. Sev~ | Developer = Severlin | Title = Producer }}
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