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Atarax's Colosseum Walkthrough
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== Arena 14 == ;ARENA 14 β Virindi / Olthoi Virindi Quids and Paradoxes β EVERYONE USE MAGIC DEFENSE RARE - We start this room in SW formation. Mages equip Sing wands and target Quidox Virindi first. Mages VULN their selected target with Pierce or Slash (or Fire if they must) and then shoot Arcs until it is dead, then switch to the next target and repeat. Melees move out from the wall a bit in an even formation and cast life rings (Raven Fury) over and over with the Life Sing wand. Keep yourself healed between rings (if you have a spare Life rare you can use it in the previous room in preparation for this). Archers will also move in with the Melee and cast life rings with the same instructions as the Melee. Use of a life rare in the previous room is not absolutely necessary, but will help quite a bit. Optional Tactic: For those without Raven's Fury/Life Magic. Repeat the tactic of the prior Virindi Room. Mages Vuln to the selected Element (Pierce/Slash/Fire) and use SIngularity wands to finish them off. Melees and Archers use AR weapons of the same element to gang up on the Virindi and bring them down. Quidoxes should be killed first and fastest, as they shoot the high damage war spells. Paradoxes should be kept until last. Ideally, one caster should be doing nothing but vulning, and possibly one of the others following up with Imperils. Everyone should concentrate on killing something that someone else is...the faster individual Virindi die, the less magic damage is coming your way. Do NOT spread out the damage. Egg Orchard Olthoi β We move to WW formation. Mages cast Tusker Fists non-stop at the opposite group using bludgeon rend. Melees stay on your assigned wall and cast support spells like heal, stamina, or mana as needed, or Imperilling the Olthoi. Archers kill at will using Bludgeon Rend. Making it out of this room entitles you to Two Coins.
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