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===The World of Dereth=== ''See also: [[World]]'' {|cellpadding=3 |-valign=top |[[File:Exploration.jpg|150px|link=Travelling]] | "The sun sets in a fine shroud of mist, reddening the stucco of a cheery hilltop inn as wind sighs through the groves; in the mountains, a giant banderling shadows a warrior party amid a lulling patter of snow; and somewhere below the flagstones of the deepest Empyrean excavation, the clicking, chittering Olthoi share mad and bloody dreams. Fond human fantasies meet strange nightmares in the magical realm of Dereth. Escape into 500 square miles of hills, mountains, deserts, forests, towns, dungeons, and hidden islands, where no invisible boundaries interrupt your journey over the vast open spaces. Storms sweep the countryside, the sun sinks into the west, the moons rise and fall, and dawn creeps over the horizon." |} ====<center>Creatures</center>==== {|cellpadding=3 |-valign=top |[[File:Creatures.jpg|150px|link=Creatures]] | Never has a more feared collection of monsters been found than of those plaguing the lands of Dereth. A hero would be wise to train in the safer areas before daring to explore and engage such creatures of the wild. |} ====<center>Dungeons</center>==== {|cellpadding=3 |-valign=top |[[File:Dungeons.jpg|150px|link=Dungeons]] | "Walk the wilds of Dereth, and such fearsome creatures as Golems, Reed Sharks, and Ursuin may be found. Yet by exploring only the world's surface, one will rarely, if ever, encounter Dereth's most fearsome denizens. To face such beings as the Lugians, Sclavus, and even Olthoi, heroes must delve beneath the ground -- into the dungeons. <br><br> Walk the paths between human settlements, and strange portals will often glimmer. Portals which lead not to any civilized town, but rather to underground lairs and ruins and even exotic cities beneath the soil. Before daring to enter such dungeons, adventurers would be wise to stock up on torches, recruit a fellow explorer, and find out all they can before blindly heading in." |} =====<center>The Colosseum</center>===== {|cellpadding=3 |-valign=top |[[File:Colosseum Live.jpg|150px|link=Colosseum]] | The Colosseum is a dungeon of sorts with repeatable content. The premise is very simple. Players enter the Colosseum and fight their way through increasingly difficult stages. <br><br> The Colosseum consists of 18 arenas, each of which contains a variety of monsters. The goal is to defeat the creatures in all 18 rooms and use the final exit before the 1 hour timer is up. Many prestigious rewards await those that overcome all 18 arenas. <br><br> Players of any level will be able to participate, but The Colosseum is geared towards [[Fellowships]]. In order to go through, you must be part of a fellowship. When players enter, they will be in a staging area which will be used by everyone. This is a great place to get your fellowships together, or to find a group to tag along with. Once in a fellowship, one person will need to purchase a ticket at a reasonable cost from a nearby NPC. That person will then give the ticket to the starter NPC who will lock the fellowship and let them know they can enter The Colosseum. <br><br> There is no timer on repeating, so players will be able to enter The Colosseum as often as they would like, as long as their initial 60 minute timer is up. |} ====<center>Quests</center>==== {|cellpadding=3 |-valign=top |[[File:Quests.jpg|150px|link=Quests]] | "Adventurers looking to fill their coffers with the gold and magic Dereth has to offer will be quick to learn -- not every treasured relic may be won by simply battling creatures. At times, a more heroic effort is required. <br><br> While coins and certain magic items can be readily found, in the pouch of a young Banderling or within the hollowed recess of a Mud Golem, the most powerful objects have been secreted away. . . and often kept by equally powerful guardians. Consider the legendary Sword of Lost Light, or Oswald's Dagger. Truly, such objects cannot be found without embarking upon some quest." |}
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