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====Body Zones and Armor Protection==== ''For lists of armor by coverage, see: [[Armor]]'' Wearing armor protects your character's body zones (feet, upper/lower legs, abdomen, upper/lower arms, chest and head) from damage and also gives your character [[spells|endowments]] if the armor is magical. Successful hits on your character always display the body zone affected during melee combat. :<font color=darkred>Tumerok Gladiator grazes your lower arm for 2 points of bludgeoning damage!</font> Each piece of armor has a base armor level and a modifier for each element that is a percentage of the base AL. For example, if the base AL is 400 and the protection against electric damage is 200 the modifier is 0.5%. When you ID armor, the base level is shown along with the AL for each elemental protection (buffed, not base, if the values are green) and a description that gives the player a quick idea of the amount of protection for each element. {|class="wikitable" !Armor Modifier !Description |- |0.0 to 0.39 |Poor |- |0.4 to .79 |Below Average |- |0.8 to 1.19 |Average |- |1.2 to 1.59 |Above Average |- |1.6 to 1.99 |Excellent |- |2.0 |Unparalleled |} The base armor level and each individual protection modifier can be permanently improved by using the [[Armor Tinkering]] skill. When tinkering the high AL and unenchantable armor types, [[Covenant Armor]] and loot [[Olthoi Armor (Loot)|Olthoi Armor]]), you can only improve the elemental protections -- steel salvage cannot be used on these armor types. A modifier cannot be increased above the cap of 2.0 or double the base armor level. {|class="wikitable" !Salvage !Description !Max % Success |- | [[Steel Salvage]] | Increases Armor's Armor Level by +20 | 100% |- | [[Alabaster Salvage]] | Increases Armor's Piercing Protection by 0.2 | 100% |- | [[Armoredillo Hide Salvage]] | Increases Armor's Acid Protection by 0.4 | 100% |- | [[Bronze Salvage]] | Increases Armor's Slashing Protection by 0.2 | 100% |- | [[Ceramic Salvage]] | Increases Armor's Fire Protection by 0.4 | 100% |- | [[Marble Salvage]] | Increases Armor's Bludgeon Protection by 0.2 | 100% |- | [[Peridot Salvage]] | Imbues the target with a +1 bonus to [[Melee Defense]] | 38% |- | [[Reedshark Hide Salvage]] | Increases Armor's Lightning Protection by 0.4 | 100% |- | [[Wool Salvage]] | Increases Armor's Cold Protection by 0.4 | 100% |- | [[Yellow Topaz Salvage]] | Imbues the target with a +1 bonus to [[Missile Defense]] | 38% |- | [[Zircon Salvage]] | Imbues the target with a +1 bonus to [[Magic Defense]] | 38% |- |} AL can also be temporarily improved by using the [[Impenetrability (Spell)|Impenetrability]] spell and bane spells: * [[Acid Bane (Spell)|Acid Bane]] * [[Flame Bane (Spell)|Flame Bane]] * [[Frost Bane (Spell)|Frost Bane]] * [[Lightning Bane (Spell)|Lightning Bane]] * [[Bludgeon Bane (Spell)|Bludgeon Bane]] * [[Blade Bane (Spell)|Blade Bane]] * [[Piercing Bane (Spell)|Piercing Bane]]
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