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Announcements - 2007/06 - Evolution
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== Release Notes == {{Turbine 2005 | Link = <nowiki>http://ac.turbine.com/?page_id=53://ac.turbine.com/?page_id=535</nowiki> | Title = June 2007 Release Notes | Text = Hello there and welcome to the Release Notes for the June event, Evolution. There have been many strange things happening around Dereth lately and this month is no different. The Monouga's have been showing up more and more lately, and those darn Drudges seem to be gathering with a purpose. What creatures could be next? We have also seen some changes that favor those learned in the skill of Alchemy. Those folks never cease to amaze us. Let's see what else is new and exciting this month in Dereth! <br><br> '''New Content and Updated Functionality''' <br> * Alchemy Grenades are being introduced this month. Alchemists meeting the requirements will be able to craft and use these new grenades to aid in hunting. As of right now these new grenades will offer a way for those trained in the art of Alchemy the ability to debuff creatures with spells like Imperil and damage type debuffs. There will be some cost associated with creating these new grenades based on the power of the grenade the person is trying to craft. In addition, once the grenades are wielded they will grant the user a substantial bonus to their thrown weapon skill. To learn more about these new found skill, players are encouraged to travel to Xarabydun. * Colosseum boss fights have been added this month! Players who have achieved certain goals in the Colosseum will be able to enter these fights for fame and fortune! Ok well maybe not fame and fortune, but there will certainly be some nice rewards including bragging rights for completing certain tasks in the Colosseum. Players may enter these fights by using the proper Champion Statue in the main hallway of the Colosseum staging area. * The Saving Asheron boss fights have been updated, the phases should now run in a more user friendly order. * Jarvis Hammerstone would overwrite the Drudge kill task if a player took more than fourteen days to complete it. This has been fixed and he will no longer overwrite the task. * Spectral Arrows, Bolts and Atlatl Darts now have a burden of 1 per piece. They previously had no burden. * The Spectral Bolts and Darts now show their proper name, instead of all being called arrows. * The pickup timer on the Pages of Salt and Ash has been reduced to 24 hours. * A bug that was causing the Salvaging Forges in the towns to not work has been fixed and they should now work properly. * Players will now be informed of what and how many items are taken from them when an NPC uses a take item command. * Monsters/NPCs are now able to cast spells on themselves in response to player actions (critical hit, upon hitting a specific level of health, on resisting a spell, etc.) so be careful! * You may now ivory your Baby Bunny Booty orb * The Plan (Drudge Painting) is now a wall hookable item instead of a floor hookable item. * Ulgrim, in a drunken haze, sometimes thought he'd given a Mystical Mug to players he hadn't. His memory has cleared a bit and he should now remember who he has and hasn't given a Mystical Mug to from now on. If you should have received a Mystical Mug and didn't in the past he'll still not give you one, please contact in game support about this issue. * Due to issues in Drudge mass production methods Drudge Balloons are no longer as sturdy or maneuverable as they once were. They're now easier to hit with Magic and Missile weapons and have less health. * Farmer Kao is no longer certain that he wants his chewed up shovel, so he'll ask you if you want to keep it⦠maybe someone else can make use of it. * You are now able to gain access to the portal in the Drudge Fort outside of Cragstone, it's time to take it to the Drudges! <br> '''Game Discussion''' <br> We would like to take this opportunity to discuss a new Live Event feature that was brought up not too long ago. During a large portion of our Live Events the person running the event will place a large number of rewards on the ground. In theory, if everyone was nice, this would not be an issue and everyone would happily pick up their reward and move on. We of course know this is not the case and sometimes certain people will try to pick up as many as they can with no regard for others. This leads to bad feelings for most involved and may even discourage some from participating in these events in the future. <br><br> The idea we have proposed is for live event rewards to become tokens. Depending on the event, the person running the event would place these tokens on the ground for players to pick up just as events were done before. The change this time would be the tokens will have a timer on being picked up. That means each player would get one reward per event instead of a few fast players hoarding as many as they can pick up. This way we can ensure that everyone gets a reward and the greedy people do not get more than they should. Once players have their tokens they would then go to a special NPC and use the token as currency to buy one of the many rewards that NPC would have on them. We feel this will help out everyone in the long run and make the live event experience more enjoyable for all those involved. <br><br> This is still in the loose development stage right now, but we think this is definitely a step in the right direction. <br> So there are just some of the things we have in store for Asheron's Call in June and beyond. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the June event. }}
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