Home
Random
Recent changes
Special pages
Community portal
Preferences
About Sundering
Disclaimers
Sundering
Search
User menu
Talk
Contributions
Create account
Log in
Patches
|
Items
|
Quests
|
Creatures
|
Dungeons
|
NPCs
Attributes
|
Skills
|
Titles
|
XP Augmentation
|
Luminance Augmentation
|
Tailoring
Character Creation
β’
New Player Guide
β’
User Interface
β’
Glossary
Editing
Announcements - 2007/07 - Intelligent Designs
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Release Notes == {{Turbine 2005 | Link = <nowiki>http://ac.turbine.com/?page_id=539</nowiki> | Title = July 2007 Release Notes | Text = Hello there and welcome to the Release Note for the July event, Intelligent Designs! The strange activities around Dereth continue as the citizens try to figure out the reasons why this behavior is becoming more and more directed. From reports of more Olthoi activity in the north, to the mysteries surrounding the Monouga and why they have been more active lately. There have also been reports of some new activity surrounding the Tanada clan, though nobody is sure if it is related to the other happenings around Dereth. One thing is for sure, some answers need to found soon before it becomes too late to change what is happening. <br><br> '''New Content and Updated Functionality''' <br> * A change has been made to the servers which should reduce the number of players being booted for Code of Conduct violations. We believe the issue now is being caused by how our servers load balance and how messages can be backlogged and then sent out in a large bunch once that load balancing is complete. The change that was made will basically let the server know that a person is either in portal space or in the process of load balancing and not count those messages against the players message queue. * A new Live Events vendor has been added to the game. When a player participates in a live event, the person running the event will now give out live op tokens that can be given to the new vendor in exchange for the reward of their choosing. These tokens have a pick up timer of 1 per day. We feel that this not only helps to ensure that everyone participating will get a reward, but it also gives the player the choice of what item they want as a reward. <br> * The Journal found while running the Following Asheron's Trail quest is now attuned and bonded and can no longer be given to other players. * The Lunnum's quests are now all separate. This should eliminate any timing issues and will allow player to run the portion of the quest that they desire. Players will still need to complete this series of quests in order the first time. <br> * All portals in the Colosseum are now unable to be tied/recalled/summoned. This does not include the portal to actually enter the Colosseum staging area. * An issue with paintings not sorting well when dropped on the floor of a house has been fixed. <br> * We had received many reports that the Ninja were more difficult to kill as a melee or an archer. Some adjustments were made and they should now be easier to kill for these characters. * A small bug was fixed that was causing any NPC's with the same setup as the Golems on Asheron's Island not to turn towards the player interacting with them. They will now turn and face players who try to interact with them. Currently this should only affect the Collector Golem on Bur. <br> * A change has been made to how the Colosseum chests work. The chests will now lock immediately after they are closed. <br> '''Game Discussion/In Concept'''<br> As a game progresses there comes a time when things that were once deemed as not going to happen, suddenly become the next logical step in the development process. To that end, the team is in the process of exploring several features for Asheron's Call that follow the natural progression of the game. In the coming months we will begin discussing these ideas with you the players in order to not only let you know what is going on, but to also gather feedback and opinions as we move forward. <br><br> The first of these ideas that we have begun the task of exploring is the idea of Armor Set type items appearing in a new tier of loot that can be found within the lines of quests and other timed/limited repeatability content. These items would be used in the same way other sets that are already in the game. As you collect the pieces of your armor set, the bonuses you can receive from the set will increase. The main difference in this case will be that players will be the ability to mix and match things based on what players find from regular questing and repeating some content. As of right now this idea is only in the earliest of stages and still has some time before/and if it actually hits the game. <br><br> As we move forward these and other features will be discussed in more detail. We will also have more exciting features to discuss as we move along our planned development and growth of Dereth. <br> So there are just some of the things we have in store for Asheron's Call in July and beyond. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the July event. }} [[Category:Event Announcements]]
Summary:
Please note that all contributions to Sundering may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Sundering:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
If you're new to the wiki, please take a moment to review our
Naming Conventions
and
Page Templates
. Using proper article names and image formats/sizes keep the wiki clean and helps avoid duplicate entries. Thanks!