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Empowered Harbinger Quest
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=== Step 2: Harbinger === # When you get inside, someone should debuff Harbinger fully. Start with UA/Strength and then Imperil, Slash/Blud/Pierce Vuln, Fester, etc... He is basically immune to Elemental damage, but takes equal damage from all Physicals...thus, Pierce or Slash is the best way to go. # Rapid kills of the Harbinger are accomplished by holding him in place with a circle of archers, healers, and/or non-attacking melees...and then Tusker Fisting the crap out of him. Pure attacking him is slow, as he has 500k+ hit points and is resistant to weapon damage. '''Special Note''': The Harbingers are Elementals. A Prismatic Atlan Wand thus deals double damage on them. A Tusker Fisting mage with such a wand is basically equal to two of himself. Having someone with life magic on hand to keep their mana full basically means he can nonstop Fist. #* {{Tip}} If you have low level players in your group, it is a good idea to designate them as fellowship healers. # Throughout the fight, ''Hands'' will spawn. Stop attacking Harbinger and team up on each Hand one at a time. The Hands are an Imperil Vulnerable creature...don't use Armor Renders or Vulns, they counter buff. Imperil them and use standard physical weapons for best all around results. They also take little damage from magic, so melee and archers are the best to kill them with. ## Green - [[Hand of Verdancy]] ## Blue - [[Hand of Enchantment]] ## Purple - [[Hand of Artifice]] ## Red- [[Hand of Strife]] # Once Harbinger's health gets below 50%, ''Essences'' will spawn around the Harbinger (Note: If he's backed up against a wall, only two or three might spawn!) Stop attacking Harbinger and team up on each Essence one at a time. Essences no longer smite. The fastest way to kill them is Armor Rend Elemental weapons of the opposed elements, although Physicals work roughly half as well. For instance, The Purple Essence is best Acid Vulned, Imperiled, and then attacked with AR ACid. ## Purple - [[Essence of Artifice]]. Highest rate of fire, this essence kills a lot of people, because it never uses Item magic, basically war war war. ## Blue - [[Essence of Enchantment]]. Debuffs, and uses Cold magic. ## Red - [[Essence of Strife]]. Fire magic and vulns. ## Green - [[Essence of Verdancy]]. Uses a lot of life magic, and no longer Smites (the Harbinger does that). # When the Harbinger dies, loot a {{Itemlink|Harbinger Arm Token}} from the ground and then take the surface portal that spawns. Taking the Portal is ONE OF THE FLAGS...you cannot teleport out! If you do, you can't get the skill point xp! '''Note:''' If you die, portal recall and run back to the [[Tunnels to the Harbinger (Issk)|Tunnels to the Harbinger]], near [[Issk]] or [[Vincadi]]. When you click to enter the portal it will ask you if you want to return to Harbinger's Lair. Click '''YES'''.
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